steam_news
21.01.2013, 23:59
Build 0.0.7.793 is currently available!Next time you restart your Steam client you will download this update. [br][br][B]If you hadn't already, please delete your user files:In the previous build, we had updated a few things that require you to delete all files recorded in ..\My Documents\My Games\SimBin\...[br]Please browse to ..\My Documents\My Games\ and delete the folder called "SIMBIN"[br][br][B]Changelog[br]- Fixed a game crash when NumPad "+" was pressed while a ghost was on the track [br]- Aquila is not put into orbit anymore when driving over anti-cut bumpers (aka "anti-gravity stones").[br]- Various localization fixes[br]- Various menu fixes to allow for longer text labels.[br]- The Cancel button on the controller template selection popup now works [br]- User should no longer end up with no steering input applied to his car [br]- Fixed an issue where the visible Start / Finish line would not match the actual invisible plane that triggers the lap completion. [br]- Enabled handbrake for all cars. Only works if the track is a hillclimb stage. [br]- Various menu tweaks[br]- Driver's helmet in prototype cars is no longer affected by motion blur [br]- Apex Hunt now features challenges for each track layout the user owns. [br]- Fixed an issue where some items in the crowd were not affected by motion blur.[br]- The "i" button (Information) on an Apex Hunt challenge now brings you to a more polished information panel[br]- Fix for Motec (now called "Data display") that became transparent in certain driving views.[br]- Fixed a freeze that occured on some machines when "RESTART" was clicked. [br]- Fixed a case where the selection of Apex Hunt challenges could break[br]- Fix for "Server Returned Error 103" on Leaderboard Challenge at Bathurst with the BMW 635csi[br]- In Track Test, with AI drivers OFF, a raceline can now be enabled[br]- Fixed a case where split times information would not be displayed in Motec after hitting restart [br]- Motec split times now correctly compare to the all time best time[br]- Wheel rotation setting is now applied from pause menu without requiring to reload the track[br]- Menus should no longer contain any placeholder assets[br]- Apex Hunt challenges now display the car class icon.[br]- Fixed backfires animations on ghosted cars that were not affected by ghosting effects [br]- Player's car no longer looses its contact shadow when an AI car is nearby.[br]- Fixed a glitch with the initial position of the cockpit steering wheel when cycling through driving views[br]- Canhard R51 no longer hits the rev limiter in Portimao Club Chicane straights[br]- Various art fixes on cars (holes in the 3D model seams)[br]- Various fixes to blinking shiftlights that were triggered a lot.[br]- A.I. tweaked so that it doesn't hit cones while exiting the pitlane in Bathurst [br]- Fixed a sound glitch occuring when restarting a replay[br]- The Canhard r51 driver arms are now correctly disabled if the user selects to disable driver arms rendering in the options.[br]- A.I. tweaked so that the Corvette can now negotiate first and third corner of Hockenheim Short correctly[br]- Ghost no longers hides the brake markers of the raceline[br]- Clicking the "BACK" button multiple times and quickly no longer makes the in-game browse disappear. [br]- Ghosts no longer shoot constant backfires [br]- Enabled support for diphtongs in menu and HUD[br]- Camera is now properly reset in its correct position when the user hits RESTART right after hitting a wall [br]- Cougar C14/1 and C14/2 - Leaderboard Challenge replays are now correctly saved [br]- Fixed a case where backfires would still be triggered even if the engine is turned off[br]- Fixed a case where binding "Neutral" to a button would cause issues with gear changes[br]- McLaren's brake callipers now correctly receive shadows[br]- Sector times notifications now remain displayed on HUD longer [br][br]Дальше... (http://store.steampowered.com/news/9779/)