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Просмотр полной версии : Sword of the Stars 2 Updated


steam_news
22.01.2013, 04:56
2.0.24759.1[br]Critical fixes:[br]- AI decision-making tuned.[br]- Fixed an end turn CTD[br]- UI now handles its memory much better[br]- Fixed CTD caused by crit hits list[br]- Fixed CTD on completion of reserves transfer[br]- Fixed a combat CTD[br][br]Other fixes:[br]- Fixed Liir_Zuul battle cruiser not launching assault shuttles[br]- Fixed Liir getting battle cruiser sections on cruisers[br]- Fixed database handling of unicode characters[br]- Fixed not getting research project for super novas[br]- Fixed issue where ship toolip would not show up in starmap[br]- Fixed frequency of supernovas[br]- Fixed node cannons not firing when moving[br]- Fixed subverted drones attacking friendly ships after docking[br]- Fixed swarm queen not firing[br]- Fixed group list not showing up when using the number group select in combat[br]- Fixed new fleets not being able to deploy on the turn they were created[br][br]Other changes and additions:[br]- Loa fleets now presented with an option to slowboat when deploying missions[br]- Can now deploy fleets on missions that are returning home or patrolling[br]- Can now order planets in planet manager[br]- Selecting a fleet from the fleet list while in the starmap now dulls out stars outside of that fleet's range[br]- Many strings exposed for localization[br]- Can now cycle systems in the build screen[br]- Open localization added. Russia, German, French strings added (DE/FR 80% complete)[br]- Change language option added to Launcher app. Game defaults to region, but drop-down will allow change of language.[br][br]Known issues:[br]- Old Savegames will continue to use old AI algorithms.[br]- Turn times may be slightly longer as we continue to optimize new AI algorithms. [br][br]Дальше... (http://store.steampowered.com/news/9786/)