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Просмотр полной версии : Crusader Kings II Updates Released


steam_news
25.01.2013, 21:01
2013-01-25: v1.091[br]-----------------------[br][br]- Fixed a bug preventing some people from building new trade posts[br]- Fixed some instability issues on the Mac and Linux versions[br]- Fixed bug where taking over the last duchy or higher title from a Merchant Republic could give you Patrician vassals[br]- Blocked "Offer Vassalization" for one Merchant Republic vs another[br]- Fixed a tooltip bug for the succession type in secondary kingdoms and empires held by Merchant Republics[br]- When a regular lowborn Mayor forms a Merchant Republic, he should get a dynasty and become a Patrician[br]- The Patricians in newly formed merchant republics now get some starting money[br]- Homosexual characters no longer get the ambition to get married[br]- Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to defines[br]- Doubled the effect of Prestige on Patrician Respect for Doge elections[br]- Tutorial: Fixed a crash in Realm View[br]- Fixed a bug where you would end up at war with your liege if beating him to victory in a claim war[br]- Added text warnings for Independence wars and factions for Patricians, if it would mean Game Over[br]- Made Ultimogeniture possible for anyone to take, should they be so inclined[br]- Added the Barony of Altenburg to Meissen[br]- Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of Altenburg[br]- Fixed some issues with sound freezes[br]- Fixed a bug with the "coastal_county_republic" CB that could make vassals of merchant republics independent[br]- Fixed missing description for Trade Post garrison building[br]- Fixed issue where a feudal liege could burn a vassal Patrician's Trade Post[br]- The correct event picture is now shown when Aztecs sacrifice prisoners[br]- Fixed flag issues for players who don't own Sunset Invasion[br]- Fixed issues with the Romeo & Juliet event chain[br]- Added cooldown before the Seize Trade Post plot can be used on the same character again[br]- Republic random trade events are now slightly less likely to occur[br]- Lowered the cost and buildtimes of all Family Palace buildings[br]- Fixed an issue where the Seize Trade Post plot wasn't properly cancelled[br]- Fixed a bug where your children in foreign courts would not accept being educated by you[br]- Added a check for negative fertility on either parent to prevent impregnation of or by celibate characters, eunuchs, etc[br]- Fixed a bug where culture name lists with more than 100 entries would be cut off at 100 entries due to a low random number[br]- Fixed a problem where a vassal of a vassal who takes an outside would become a vassal of the enemy rather than the old liege's liege[br]- The Trade posts of Patricians who become independent should no longer be lost in most cases, but taken over by a replacement family[br]- Fixed bug making Republic capitals immune to some CBs, like Holy War[br]- Fixed a bug where a betrothed character who married a different person than they were betrothed to could retain the betrothal even when they were not permitted to have another spouse[br]- Fixed a bug where the educate child menu would be unavailable in foreign courts[br]- Fixed a bug where children abroad would not show up in the education menu[br]- Muslims can now never marry matrilineally under any circumstances[br]- Fixed a bug where the AI would repeatedly unassign and assign a child the same tutor[br]- Fixed a bug where a deposed ruler would die on the next day[br]- The Ecumenical Patriarch's pentarchy will now function correctly[br]- Pentarchs defined in history files for non-titular titles will now always override Autocephaly[br]- Titular realms will now use their capital when determing religious head for religions with Autocephaly[br]- Army AI: Fixed an issue with stupid long range land movement[br]- The Bishopric of Rome will no longer be renamed to the Lateran if the Move Capital to Rome decision is taken[br]- Gaining a title you are fabricating a claim on via plot will now abort the plot[br]- The Anti-Pope opinion bonus towards liege will now be properly inherited when liege dies[br]- Added field to cultures: [used_for_random = yes/no]. Blocks the culture from being available for characters created with random culture.[br]- Made it more likely that the Mongol Hordes convert to Islam [br]- Faction View: The Faction labels are no longer capitalized[br]- Fixed bug with early holders of Family Palace holdings not showing up in the history[br]- Increased the random factor in doge elections[br]- Marcella Ziani now has the correct gender[br]- No longer possible for close relatives to become a married character's mistress[br]- AI Patricians are now far more likely to upgrade their Family Palaces[br]- Multiple assassination events should no longer appear when plotting to kill someone[br]- The province of Ar'Ar has been renamed to Shaka[br]- When transfering a vassal, the selected vassal will now be shown on the map[br]- Can no longer ask to join wars against a ruler who is imprisoning you[br]- You can now always transfer the vassalage of a duke to the de jure liege of their primary title, even if they hold multiple duchies[br]- Fixed a bug where a landed vassal who inherited their liege's title would remain in their previous factions[br]- Duplicate independence factions gained from conquering or inheriting titles will now be disbanded[br]- Fixed a bug where you would not be able to marry the courtiers of Holy Orders and Mercenary Companies despite them showing up as eligible[br]- Fixed a bug where the add_spouse command would have undesirable results for Muslims[br]- Improved Jihad notification event to include the religion and portrait of the Caliph[br]- Fixed a bug with Tanistry that could cause Game Over[br]- Anti-Pope will now remain as an Emperor's vassal if you press his claim to the Papacy[br]- Fixed a bug that was causing characters over 1000 years old not to receive events properly[br]- Exported is_holy_war to cb_types, this determines whether neighbouring AIs of the same religion will consider joining defensively against the attacker[br]- Can now ask to join Muslim Invasions[br]- AI will now ask to join Muslim Invasions when appropriate, and is slightly more inclined to defend neighbours against a Muslim Invasion than a Holy War[br]- Improved duchy distribution AI[br]- Fixed a bug where you would not be able to ask a character to stop backing a plot if their answer was no, depriving you of just cause to imprison them[br]- AI: Will now value Kiev more highly and be more inclined to use it as their primary Duchy[br]- AI: Will now value prestige effects of marriage at a more reasonable level[br]- The Muslim Invasion CB now requires either a foothold in or border with the target kingdom[br]- AI: Fixed a bug where countries with a vassal merchant republic would refuse to embargo _any_ republic[br]- Fixed a bug where a country who had vassal merchant republics could lose them when _winning_ a war against another merchant republic[br]- Fixed a bug with the Jizya tax modifier for Muslim merchant republics [br][br]http://storefront.steampowered.com/v/gfx/apps/203770/capsule_231x87.jpg (http://store.steampowered.com/app/203770/) [br][br]Дальше... (http://store.steampowered.com/news/9822/)