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Просмотр полной версии : Towns Update Released


steam_news
28.01.2013, 05:18
Version v9[br][br]Add: Farm animals (IE. cows, pigs, ...) now need food to stay alive. Townies will bring them food when available[br]Add: New savegame functions. From now on all the future builds should be savegame compatible with the old ones. This also will allow us to debug easily savegames from users[br]Add: Multiple saves per map[br]Add: Keybindings and new shortcuts[br]Add: Military items now have a small % to have prefix/suffix when are manufactured by townies[br]Add: Holding shift when you sell items to caravans will make it sell in stacks of 10[br]Add: Added administration privileges to the game launcher on Windows. This should fix launch issues with some users[br]Add: Isometric yetis and froggies[br]Add: New bunny hat[br]Change: The savegame folder will be .towns/save/ (it will not use the build name as a folder to help the future savegame compatibility)[br]Change: Context menus are displayed over the "Mission completed" text[br]Change: Townies will not haul from a stockpile to a barrel anymore[br]Change: Options are saved every time you make a change on the main menu. The "save options" item has been removed[br]Change: The mill building has been removed by a new item [br]Performance: Improved hauling and containers access functions. That should remove the lag spikes on bigger towns[br]Performance: Improvement in the pathfinding. It will avoid the big increase of memory usage and some lag peaks[br]Typo: Gold armor spanish translation[br]Typo: "Name's weapon brokes" changed to "Name's weapon broke"[br]Typo: Hapiness -> Happiness in the Townies list[br]Glitch: Market roof fixed[br]Fix: Fluids now fall when you mine the cell under them[br]Fix: Some roof priorities changed to "wall construction" priority[br]Fix: Glitch with livings walking over road items[br]Fix: Scripted sounds (IE. chop) are only played if the camera is in the level where the source is[br]Fix: Buildings transparency now works properly[br]Fix: Removing fluids with the contextual menu now changes the visibility of the cells below[br]Fix: Livings on the fog of war doesn't receive effects[br]Fix: If an item dissapears during a task (IE. the low fire extinguishes during the cooking) townies will search for other possible items to use (IE. a stove)[br][br]Modders: and on buildings.xml now accepts comma separated values[br]Modders: New tag on livingentities.xml. It contains comma separated items. Used to indicate the possible items a friendly needs to be feed[br]Modders: New tag on livingentities.xml. It contains a numerical value. Used to set the number of turns where a living starts to be hungry[br]Modders: New tag on livingentities.xml. It contains a numerical value. Used to set the number of turns that a living can survive when hungry[br][br]http://storefront.steampowered.com/v/gfx/apps/221020/capsule_231x87.jpg (http://store.steampowered.com/app/221020/) [br] [br] Дальше... (http://store.steampowered.com/news/9836/)