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Просмотр полной версии : Natural Selection 2 Update Released


steam_news
04.02.2013, 07:11
Change[br]• Shotgun uses now a symmetrical bullet spread pattern.[br]• reduced grenade launcher damage radius from 8 down to 6.[br]• reduced spit projectile speed by 12%[br]• arc menu will now always show both deploy and undeploy button.[br]• Removed celerity sound and screen effects.[br]• reduced Gorge spit damage from 40 to 30.[br]• It is no longer possible to damage anything during the pre-game.[br]Optimization[br]• Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect.[br]• Reduced the memory usage from keeping level data in memory.[br]• Reduced the memory usage pathing information.[br]• Improved Infestation performance on the client (thanks Matso!)[br]• Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS.[br]Feature[br]• In-game audio device selection.[br]Fix[br]• Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!)[br]• Fixed bug where request menu was not opening when your team has no Commander.[br]• Fixed bug where grenades were not dealing full damage on direct hits.[br]• fixed Whips being able to whack grenades through walls.[br]• Fixed issue were client side and server side selection status are sometimes out of sync.[br]• Drifters now uncloak when an enemy unit touch them.[br]• Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases.[br]• Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server.[br]• Fixed “Couldn’t open ”” error messages appearing in the log.[br]• Fixed Gorge build menu not getting immediately cleaned up upon death.[br]• Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases.[br]• fixed melee attacks not triggering effects when hitting world geometry.[br]• Fixed bug where the main menu music would play over the tutorial videos.[br]• The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!)[br]• Fixed bug preventing the MAC from attacking Hives.[br]• Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process.[br]• Gorge Bile Bomb will no longer interrupt the Gorge’s Celerity speed boost after shooting the bomb.[br]• Fixed the “speed” console command not affecting player movement.[br]• Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed.[br]• Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque.[br]• Chat will now display correctly in the dedicated server web interface (Thanks Sherman!)[br]Improvement[br]• cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes.[br]• selection and hotgroup creation works now without any delays.[br]• Commanders can now select enemy units.[br]• increased number of allowed hotgroup to 9.[br]• hot key icons blink up red if a unit in this group is under attack.[br]• added shift+click for manipulating selection (add/remove units)[br]• Cysts now “redeploy” instead of enforcing a minimum placement distance between existing Cysts.[br]• phase gates now show a connection line between each other on the minimap.[br]• phase gates show now the destination in their name.[br]Sdk[br]• Added support for distortion effects (like refraction) in surface shaders.[br]• Added Client.GetMusicVolume.[br]Veil[br]• Blocked small vents in Topographical[br]• Added cover to vents in Nanogrid [br] [br] Дальше... (http://store.steampowered.com/news/9882/)