steam_news
04.02.2013, 07:11
Change[br]⢠Shotgun uses now a symmetrical bullet spread pattern.[br]⢠reduced grenade launcher damage radius from 8 down to 6.[br]⢠reduced spit projectile speed by 12%[br]⢠arc menu will now always show both deploy and undeploy button.[br]⢠Removed celerity sound and screen effects.[br]⢠reduced Gorge spit damage from 40 to 30.[br]⢠It is no longer possible to damage anything during the pre-game.[br]Optimization[br]⢠Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect.[br]⢠Reduced the memory usage from keeping level data in memory.[br]⢠Reduced the memory usage pathing information.[br]⢠Improved Infestation performance on the client (thanks Matso!)[br]⢠Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS.[br]Feature[br]⢠In-game audio device selection.[br]Fix[br]⢠Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!)[br]⢠Fixed bug where request menu was not opening when your team has no Commander.[br]⢠Fixed bug where grenades were not dealing full damage on direct hits.[br]⢠fixed Whips being able to whack grenades through walls.[br]⢠Fixed issue were client side and server side selection status are sometimes out of sync.[br]⢠Drifters now uncloak when an enemy unit touch them.[br]⢠Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases.[br]⢠Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server.[br]⢠Fixed Couldnt open error messages appearing in the log.[br]⢠Fixed Gorge build menu not getting immediately cleaned up upon death.[br]⢠Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases.[br]⢠fixed melee attacks not triggering effects when hitting world geometry.[br]⢠Fixed bug where the main menu music would play over the tutorial videos.[br]⢠The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!)[br]⢠Fixed bug preventing the MAC from attacking Hives.[br]⢠Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process.[br]⢠Gorge Bile Bomb will no longer interrupt the Gorges Celerity speed boost after shooting the bomb.[br]⢠Fixed the speed console command not affecting player movement.[br]⢠Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed.[br]⢠Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque.[br]⢠Chat will now display correctly in the dedicated server web interface (Thanks Sherman!)[br]Improvement[br]⢠cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes.[br]⢠selection and hotgroup creation works now without any delays.[br]⢠Commanders can now select enemy units.[br]⢠increased number of allowed hotgroup to 9.[br]⢠hot key icons blink up red if a unit in this group is under attack.[br]⢠added shift+click for manipulating selection (add/remove units)[br]⢠Cysts now redeploy instead of enforcing a minimum placement distance between existing Cysts.[br]⢠phase gates now show a connection line between each other on the minimap.[br]⢠phase gates show now the destination in their name.[br]Sdk[br]⢠Added support for distortion effects (like refraction) in surface shaders.[br]⢠Added Client.GetMusicVolume.[br]Veil[br]⢠Blocked small vents in Topographical[br]⢠Added cover to vents in Nanogrid [br] [br] Дальше... (http://store.steampowered.com/news/9882/)