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Просмотр полной версии : Towns Update Released


steam_news
17.02.2013, 05:06
Version v10b[br][br]Change: Purged human remains can be used to create graves and tombs[br]Fix: Crash loading a save that contains "destroy flour" tasks[br]Fix: Issue with buildings under construction after the load of a saved game[br][br]-----[br][br]Version v10a[br][br]Add: Samurai helmet[br]Change: Removed the maxAge from the wild wheat, wild sugar canes and wild bamboo. This way wild plants will not disappear[br]Change: Golden haste helmet is now considered a special armor instead of a golden one[br]Change: Market roof now uses animal hides to be built (instead of the old blue color)[br]Change: Iron bars now allow fluids[br]Change: Flood gates now has a glue tag and can also serve as a floor flood door[br]Fix: Position of some items in the stock panel[br]Fix: Crash when a citizen decides to drop an item when he just died [br][br]-----[br][br]Version v10[br][br]Add: Fluid blocking, fluid elevator and fluid allowed items[br]Add: Evaporation of fluids[br]Add: Wind effect to plants[br]Add: Citizens sleeping under a roof will sleep "faster" and they will endure more time during their day[br]Add: Town coins on the top[br]Add: Flower gathering on the production menu[br]Add: New stockpile and container management panel[br]Add: New effect applied to food that gives a boost to the citizens' happiness [br]Add: New items: Floodgate, fluids elevator, bamboo items, sugarcane items, sugar and cake[br]Add: New helmets: Straw hat, wooden mask, golden mask, mayan mask, samurai mask and kerchiefs[br]Add: New walls: 3 new stone walls, a new log wall, a wheat wall and a bamboo wall[br]Add: New mountains map[br]Change: Improved way of droping items to avoid large paths on some cases[br]Change: Saved game is stored in a temporary file until the game is completelly saved. This avoids the loss of your progress if the save fails[br]Change: Little rest bonus for townies sleeping underground[br]Change: Flour burner removed from the menu[br]Change: Linux launcher on Steam warns you if the game can't find Java (thanks to Vince D. for testing)[br]Change: Brownie village are now can be tilled[br]Change: Unifallow feed food changed to cactus fruits[br]Change: Human remains will stop ghost spawning after 3 day[br]Change: Autoequip now randomise the item to be equipped in order to avoid mass movement to the same item[br]Typo: "Wild kootenbeeten" instead of "Wild skootenbeeten"[br]Type: "green hat" instead of "Green hat"[br]Fix: Main menu issue when the size of the saved games is equals to the game window height[br]Fix: Random freeze if the market zone contain walls and a coming caravan decide to move over a wall[br]Fix: Underground terrain glitches when loading a saved game[br]Fix: Citizens won't skip the chopping tasks when a tree keeper is attacked[br]Fix: Falling items won't destroy the ground ones[br]Fix: Townies now take into account items in containers when you order them to build an already built item[br][br]Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the floodgate item and some walls)[br]Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the 2 stone arcs)[br]Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the fluids elevator item)[br]Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the bamboo cans) [br]Modders: New tag on items.xml. It allows a numerical value. (Used on the bamboo cans)[br]Modders: New tag on effects.xml. It allows a number or a dice (IE. 1d8). (Used on teh cake item) [br][br]Дальше... (http://store.steampowered.com/news/9964/)