PDA

Просмотр полной версии : Endless Space Update Released


steam_news
20.02.2013, 08:18
1.0.60[br]CHANGES AND ADDITIONS[br]- The tooltip of factions traits that unlock technologies now display the corresponding technology's tooltip rather than a specific one[br]- Add notifications when:[br]+ A cease fire has been finished[br]+ A contract has been canceled because of a lack of resource or dust[br]- Boost the weight on Gravitation Manipulation because the AI never researched it, or too late[br]- Changed how AI chose battle cards[br]- Changed title in battle report to lower misunderstanding on damage calculation[br]- Modified the priority on all the other descriptors related to the defense in order to only affect the initial value with the game speed factor[br]- Added a speed factor for the hero arrival (25, 50, 75) and the colony conversion (15, 30, 45)[br]- Changed defense depending on influence zone:[br]+ neutral: 30 per population -> 10 per population[br]+ under enemy: 24 per population -> 5 per population[br]- Locust point are now progressing depending on the game speed:[br]+ Slow: x0.5[br]+ Normal: x1[br]+ Fast: x2[br]FOCUS ON MULTIPLAYER FIXES[br]- Fixed a bug when joining on the fly was able to cause a desync when an empire had a cloned hero[br]- Fixed a bug when the parameters used to compute the population growth weren't properly initialized by remote players that joined on the fly (when playing in fast or slow)[br]- Fixed a bug when sometimes, by joining on the fly, the star system influence was a source of desync[br]- Fixed a bug in the construction queue (multiple unique planetary improvements of the same category)[br]- Fixed a bug where the battle card retreat (when played by an AI) caused an assert and a desync[br]- Updated the way fleets and ships are identified to guarantee each fleet has a unique identifier[br]- Revamped game states to improve the synchronization between players[br]- Improve simulation calculations sorting to avoid desync when joining on the fly[br]- Fixed a game state sync condition that caused the game to freeze under certain circumstances[br]- Fixed a copy/paste mistake in fleet merging[br]- Added a Hero ID sort in case of Hero Level equality in fleet merging[br]- Fixed conversion issues[br]- Fixed updating data simulation[br]- Fixed initialization of influence zones of home systems[br]- Fixed latency issues[br]- Fixed GUI that temporary duplicates/instantiates objects[br]- Fixed game speed management with game events[br]- Fixed an issue where the pool of heroes was deleted on the host side when a player joined on the fly[br]- Fixed a desync which occurred when leaving the session after hiring all available academy heroes[br]- Fixed an issue where battle cards consuming dust caused an assert (and infinite turn ending) when they were played by the defender[br] OTHER FIXES[br]- Resource exchanges weren't canceled even if the instigator didn't produce the required resources (after a system loss for example)[br]- Contracts with a cease fire weren't destroyed after the cease fire end[br]- Some overlapping and debug texts have been corrected[br]- Updated description of Legendary Heroes/Micromanagers faction traits according to effect[br]- Corrected a Path bug on Unique Sower Improvement[br]- Update battle cards: Nano-repair/adaptive strategy/short circuit/EMP to match descriptions[br]- Fixed an issue where interactive events effects could be applied twice when loading the auto save generated just after the appearance of this kind of event[br]- Systems with an AI attributed to them will have an empty queue[br]- Fixed an issue where the event that adds an anomaly on planets could add many different anomalies on the same planet[br]- Fixed an issue where the random values that allow the pirate fleets to spawn were the same each turn[br][br]1.0.49[br]FIXES[br]- Fixed an issue where the cease fire situation was never-ending.[br]- Fixed an issue and possible exploit concerning contracts management and cancelation.[br]- Fixed the effect of a lag which enabled the player to unqueue the same unique constructible several times in MP.[br]- Fixed the effect of a lag which enabled the player to buy more construction than it can afford in MP.[br]- Fixed an issue where unique planetary improvements from different planets were not correctly handled in construction queue in MP.[br]- Fixed an issue with the Italian localization where CR were replaced by "_x000D_"[br]- Fixed some other issues of GUI and localization.[br]- Fixed the achievement "cultural assimilation" and "there can be only one" to work with custom factions.[br]- Fixed an issue where heroes assigned to destroyed fleets weren't properly unassigned when loading a saved game.[br]- Fixed an issue when launching a manual battle including a fleet with some ships that have just been destroyed in a previous battle.[br][br]1.0.46[br]CHANGES AND ADDITIONS[br]- Added some italian localization texts.[br]- Changed the effect of the Temple of the First Principle to be "+10 def per pop on system".[br]- Small balance of AI in construction of some buildings.[br]FIXES[br]- Fixed an issue when using the Emergency Shelter battle card in auto-resolution of combat.[br]- Fixed an issue with Unique Horatio achievement (Galactic Sardines) which was not unlocking itself properly.[br]- Fixed an issue with 1000 industry achievement (Massively Mass Production) which was not unlocking itself properly.[br]- Fixed an issue during 2 successive battles when the first encounter destroyed one ship of the fleet but this destruction wasn't properly performed before the begining of the second battle and caused an assert.[br]- Fixed some text issues. [br][br]Дальше... (http://store.steampowered.com/news/9981/)