steam_news
08.03.2013, 01:43
Release Notes for 3/7/2013[br][br][MISC][br][br]- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.[br]- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.[br]- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match[br][br]- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.[br]- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.[br]- Round backup files now correctly strip workshop path when expanding %map% pattern token.[br]- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.[br]- Round backups support restoring match in overtime phase.[br]- mp_warmup_end can now only be called if in warmup.[br]- Team changes in warmup now take effect immediately.[br][br][ TOURNAMENT ][br][br]- Added built-in game rules for resolving tied tournament matches in overtime periods.[br]- Overtime convars:[br]- mp_overtime_enable ( default 0 ) - match will go to overtime if tied in regulation time.[br]- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.[br]- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.[br]- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed. [br] [br] Дальше... (http://store.steampowered.com/news/10094/)