steam_news
22.03.2013, 09:41
Release Notes for 3/21/2013[br][br]- Added new Hostage Rescue map cs_militia[br]- Update Hostage Rescue Mode rules[br]- Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.[br]- Hostages are now carried by CTs instead of following behind.[br]- Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)[br]- CTs win a round when the first hostage is rescued.[br]- Reduced round timer. Round time is extended when the first hostage has been picked up.[br]- Rebalanced money rewards to accommodate new rules.[br]- Hostages now indicate whether they are above or below you on the radar.[br]- cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.[br]- Added convars to modify new hostage rules[br]-- mp_hostages_max - Sets the maximum number of hostages to spawn.[br]-- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.[br]-- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.[br]-- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.[br]-- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.[br]-- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.[br]- Added hostage entity properties for new hostage rules[br]-- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.[br]-- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.[br]- The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.[br]- Players always play a quiet client-side jump sound that can only be heard by the jumper.[br]- Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.[br]- The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.[br]- Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.[br]- Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.[br]- Fixed in-game clipping for triple-monitor rendering configurations.[br]- Added overtime indicator to GOTV spectators miniscoreboard.[br]- Radar should now correctly follow spectated player when spectating via GOTV.[br]- Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.[br]- Steam overlay game details will now correctly show players score.[br]- Fixed special characters of player name not correctly displaying in some UI elements.[br]- Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match. [br][br]Дальше... (http://store.steampowered.com/news/10208/)