steam_news
25.03.2013, 19:19
DATA[br]
Showcase SCUBA:[br]
More forgiving alarm threshold [br]
Added more hints[br]
Improved scenario endings[br]
More rockets for the launcher added[br]
Showcase Helicopters:[br]
Performance optimizations[br]
Few minor tweaks[br]
Showcase Vehicles:[br]
More forgiving alarm threshold[br]
Few minor tweaks[br]
MP: Escape from Stratis[br]
Fixed: Mission success after resuming game[br]
'Combat Get In' module added[br]
Respawn time is now 30 seconds (was 120)[br]
Improved mission endings[br]
New task appears when both choppers on the airfield are destroyed[br]
New mission ending "all boats and helicopters destroyed"[br]
Warning hint pops up when the group leader is AI controlled[br]
Patrolling Ka-60 Black now unloads troops when under fire[br]
More enemies at the airfield[br]
Some new map locations populated[br]
MP: Headhunters[br]
"Exfiltrate" task is now set as current after all targets are eliminated[br]
The mission will now end when either all players are near the exfil marker or in a boat[br]
'Combat Get In' module added[br]
Possible respawn desync in multiplayer fixed[br]
New scenario ending screen added[br]
Task notification visuals improved[br]
Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera[br]
Scenarios-button now always available, even when there's no content[br]
Added more entries into Field Manual[br]
Compass and watch re-sized[br]
Ka-60 minigun now rotates[br]
Ka-60 doors and glass made correctly penetrable[br]
MH-9 passengers can now see the tail[br]
Helicopter weapons tweaked[br]
Class names for Ifrits changed to be the correct ones[br]
Alamut and MX SW now have correct icons in command menu[br]
Countermeasures now stored in one magazine per vehicle[br]
Correct Alpha Lite logo in splash screens added[br]
Most windows in houses are now destructable[br]
Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed[br]
Added more camoflage selections for vests and helmets[br]
Red faction uniforms have proper class names[br]
Changed priorities in action menu[br]
TRG iron-sights remodeled after feedback[br]
Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)[br]
Camera shake on 6.5mm ammunition removed[br]
Server browser UI overlapping fixed in some places[br]
Squad URL is no longer automatically upper-cased (and thus broken)[br]
Editor loading took long when using MX rifles - fixed[br]
Added freelook in vehicles via default option[br]
Correct tracer colors have been distributed among factions[br]Fish should be less inclined to travel on land[br]
ENGINE[br]
Shadow improvements implemented[br]
Improved network performance (vehicles are no longer lagging as much)[br]
Fixed several game crashes[br]
Fixed synchronization of cargo poses in MP[br]
Fixed various inventory-related bugs and crashes[br]
Improved vehicle collisions[br]
Grenades can no longer be thrown under water[br]
Fixed airplane / helicopter camera shaking[br]
Default and Development versions have different numbering to prevent incompatibilities in multiplayer[br]
[br]http://storefront.steampowered.com/v/gfx/apps/107410/capsule_231x87.jpg (http://store.steampowered.com/app/107410/) [br][br]Дальше... (http://store.steampowered.com/news/10236/)
Showcase SCUBA:[br]
More forgiving alarm threshold [br]
Added more hints[br]
Improved scenario endings[br]
More rockets for the launcher added[br]
Showcase Helicopters:[br]
Performance optimizations[br]
Few minor tweaks[br]
Showcase Vehicles:[br]
More forgiving alarm threshold[br]
Few minor tweaks[br]
MP: Escape from Stratis[br]
Fixed: Mission success after resuming game[br]
'Combat Get In' module added[br]
Respawn time is now 30 seconds (was 120)[br]
Improved mission endings[br]
New task appears when both choppers on the airfield are destroyed[br]
New mission ending "all boats and helicopters destroyed"[br]
Warning hint pops up when the group leader is AI controlled[br]
Patrolling Ka-60 Black now unloads troops when under fire[br]
More enemies at the airfield[br]
Some new map locations populated[br]
MP: Headhunters[br]
"Exfiltrate" task is now set as current after all targets are eliminated[br]
The mission will now end when either all players are near the exfil marker or in a boat[br]
'Combat Get In' module added[br]
Possible respawn desync in multiplayer fixed[br]
New scenario ending screen added[br]
Task notification visuals improved[br]
Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera[br]
Scenarios-button now always available, even when there's no content[br]
Added more entries into Field Manual[br]
Compass and watch re-sized[br]
Ka-60 minigun now rotates[br]
Ka-60 doors and glass made correctly penetrable[br]
MH-9 passengers can now see the tail[br]
Helicopter weapons tweaked[br]
Class names for Ifrits changed to be the correct ones[br]
Alamut and MX SW now have correct icons in command menu[br]
Countermeasures now stored in one magazine per vehicle[br]
Correct Alpha Lite logo in splash screens added[br]
Most windows in houses are now destructable[br]
Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed[br]
Added more camoflage selections for vests and helmets[br]
Red faction uniforms have proper class names[br]
Changed priorities in action menu[br]
TRG iron-sights remodeled after feedback[br]
Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)[br]
Camera shake on 6.5mm ammunition removed[br]
Server browser UI overlapping fixed in some places[br]
Squad URL is no longer automatically upper-cased (and thus broken)[br]
Editor loading took long when using MX rifles - fixed[br]
Added freelook in vehicles via default option[br]
Correct tracer colors have been distributed among factions[br]Fish should be less inclined to travel on land[br]
ENGINE[br]
Shadow improvements implemented[br]
Improved network performance (vehicles are no longer lagging as much)[br]
Fixed several game crashes[br]
Fixed synchronization of cargo poses in MP[br]
Fixed various inventory-related bugs and crashes[br]
Improved vehicle collisions[br]
Grenades can no longer be thrown under water[br]
Fixed airplane / helicopter camera shaking[br]
Default and Development versions have different numbering to prevent incompatibilities in multiplayer[br]
[br]http://storefront.steampowered.com/v/gfx/apps/107410/capsule_231x87.jpg (http://store.steampowered.com/app/107410/) [br][br]Дальше... (http://store.steampowered.com/news/10236/)