steam_news
29.03.2013, 20:05
SotS: The Pit 1.0.3[br][br]Fixes:[br]- Changed anti-venom to have immediate effect (reduce poison 1 level.)[br]- Game now breaks grab if grabbing enemy is not within 1 square of target.[br]- Fixed some tools were not being used when crafting recipes.[br]- Fixed saved game exploits and bugs.[br]- Fixed no sounds for floors 11,16,21.[br]- Fixed some grenade issues.[br]- Fixed a grabbed character no longer moves when confused.[br]- Fixed tooltips showing for hidden traps when using quantum scan helmet.[br]- Fixed super Image Inducer bug.[br]- Fixed Knife/Blade/Spear skills are now based on Finesse (instead of Might.)[br]- Fixed enemy weapons not firing because they are too close to a wall.[br]- Fixed can now upgrade skill/stat, even if boosted over 100.[br]- Fixed AI sometimes appearing to teleport through objects.[br]- Fixed splash damage from shotguns would bypass armor for secondary targets. (sorry, gang)[br]- Fixed grenades were being destroyed by explosive damage frequently. They are now treated as items, not weapons.[br]- Fixed cyber scrambler would make organic enemies go berserk as well. [br]- Fixed lab station could be reused over and over by damaging it and repairing it.[br][br]Other changes and additions:[br]- Added "Auto Sort" to inventory.[br]- Added "Drop All" button to inventory.[br]- Added "Destoy" to context menu for inventory items.[br]- Added confirmation to "Destroy" and "Unload and Destroy" actions.[br]- Added warning when poison/radiation reduces stats below 5.[br]- Added recipe details to SotSDex.[br]- Task Dialog now selects tools which are "free" to use by default.[br]- Player gets credit for monsters killed by traps.[br]- charging hubs and repair stations made more efficient.[br]-Improved usability of large inventories by adjusting the grid to use more vertical space.[br]- Added "Equip Time" for armor to info displays.[br]- Added "Reload Time" for weapons to info displays.[br]- Sort SotsDex entries alphabetically.[br]- Added method to display custom stats for items (eg repair factor for repair tools.)[br]- Temporarily Removed GAMEPAD from build configuration until final compatibility is complete.[br]- Added recipe info for messages that unlock recipes.[br]- Augmentation hubs now use Decipher skill.[br]- If mimicked player attacks enemy, enemy will attack back.[br]- Added fully translated messages are Green in the SotsDex.[br]- Added more details to repair dialog.[br]- 7 new achievements.[br]- 3 new weapons.[br]- 2 new monsters.[br]- Basket-load of new Easter items.[br]- New recipes and messages.[br] [br][br]On Fri, Mar 22, 2013 at 6:53 PM, Chris Stewart wrote:[br]Hi Nate, Pieter,[br]Not pressing, but John is in transit until next week - are you the gents to talk to about posting the changelog below to the news feed?[br]Best and have a great weekend![br]c[br][br]On Fri, Mar 22, 2013 at 6:31 PM, Chris Stewart wrote:[br]Hi John,[br][br]Could you add the following to the news please?[br][br]cheers,[br]c[br][br][br]############[br][br]2.0.24917.6[br]Critical Fixes[br]- Fixed end of turn game freeze[br][br]Other Fixes[br]- Fixed case where "Random System" used as system name[br]- Fixed case where AI would prefer initial ship designs[br]- Fixed protectorate treaties adding to player support costs[br]- Fixed economy value in empire manager not showing correct value[br][br]Other changes and additions:[br]- AI will now retreat fleets that are badly damaged in combat[br][br][br]The SotS2 Super-list changelog can be found here;[br]http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=25704[br]http://storefront.steampowered.com/v/gfx/apps/233700/capsule_231x87.jpg (http://store.steampowered.com/app/233700/) [br] [br] Дальше... (http://store.steampowered.com/news/10278/)