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Просмотр полной версии : Towns Update Released


steam_news
10.04.2013, 11:04
Version v12[br][br]Add: Bury system![br]Add: Integrated mod loader![br]Add: A way to restrict the hauling and autoequipping by layer[br]Add: A way to restrict the heroes exploring layers[br]Add: Townies happiness is showed when you right click on them[br]Add: Elven names for the elf heroes[br]Add: New living type, allies. Used on the spawned livings (sadonkeleton, ...). They can use doors.[br]Add: Description of items in the in-game tooltip[br]Change: Ladders are not needed anymore to climb 1-level underground cells[br]Change: Sorted military items on the equip menus[br]Change: Terrain cells on the camera level now are brighter[br]Change: Boat caravan now brings animals in a cage[br]Change: Plant trap won't hurt animals[br]Change: Vertical ladder now have connections[br]Change: Cooking time on the low cooking fire and the normal fire swapped[br]Change: Heroes dead sound[br]Change: Game speed now can be increased up to 5[br]Change: Cyclops now have a daunting scream effect. Is casted when the cyclop is near death, it makes townies to flee[br]Change: Softened the hard level sieges. Added a new "harder" level[br]Change: Replaced items by scripting now allow the placement over piles and zones[br]Change: Loading a wrong saved game won't end in a game crash[br]Change: Anvil is now on the workshops group[br]Change: Containers and walls now can be built in areas[br]Content: New walls and a dome roof[br]Content: Sheeps[br]Content: Cloth armors[br]Content: New animals in a cage items[br]Content: New heroes, Vechs and The Herbalist[br]Typo: Delete scaffolds typo, "Spiderite set" spanish typo[br]Typo: "It's essence..." by "Its essence..." on some weapon descriptions[br]Typo: "crush" by "crushes" on some weapon verbs[br]Fix: Placement of patrol points on air is no longer allowed[br]Fix: Issue on the actions that doesn't allow to mix moveTerrain's and pick's[br]Fix: Harvest orders never done if the townie starts a battle while performing it[br]Fix: Huge lag if no haulers and some idle townies in the town[br]Fix: Containers now can be sold to merchants[br]Fix: Improved the way townies build walls to avoid lost orders[br]Fix: More stable manual launching from towns.command in paths where a space is found[br]Fix: Crash "un-hauling" items from a stockpile[br]Fix: Glitch on "La Pedrera" walls[br]Fix: Stuck citizens after a robbery siege move some containers[br][br]Modders: New property "id" on the menuXXX.xml files. Used to give a way to modded xmls to delete tags[br]Modders: New property "id" on the gen_XXX.xml files. Used to give a way to modded xmls to delete or modify tags[br]Modders: New "delete" and "deleteContent" properties on the submenus for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus[br]Modders: New "delete" property on the items for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus[br]Modders: New "delete" property on the gen_XXX.xml files. Possible values are true and false. Used to remove the original content of the gen_XXX.xml files[br]Modders: New tag property on almost all the data xml files. It should contain a priority "id". Used to remove original data[br]Modders: Removed the tag on the items.xml[br]Modders: The tag now accepts comma separated values[br]Modders: New tag on the effects. Possible values are: ALWAYS, HITTED, ENEMIES_IN_LOS, NEAR_DEATH and NOT_MAX_HP[br]Modders: New tag on the effects. Possible values are true and false (default). It makes the citizen/hero to flee when they receive it[br]Modders: New on the actions.xml. This way you can create a random item (used on the new treasure chests)[br]Modders: New and tags on the items. Possible values are true and false (default). Used to indicate the items that will be buried and the status when unbury them [br]Modders: New and tag on the items. Possible values are comma separated item IDs and percentages. Used to know what item (just one) will spawn when unbury [br]Modders: New and tags on the items. Possible values are comma separated living IDs and spawn percentages. Used to know what livings will spawn when unbury [br]Modders: New tag on the items. Possible values are true and false (default). Used to know if the unburied item do not spawn items [br]Modders: New tag on the gen_map.xml files. Possible values are true (default) and false. Used to prevent the bury system in a map. Used on the tutorials.[br]Modders: New tag on ranged items. Possible values are true and false (default). Used on the ranged weapons monster heads[br][br]http://storefront.steampowered.com/v/gfx/apps/221020/capsule_467x181.jpg (http://store.steampowered.com/app/221020/) [br] [br] Дальше... (http://store.steampowered.com/news/10389/)