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Просмотр полной версии : Arma 3 Alpha Update Released


steam_news
16.04.2013, 10:41
DATA[br]

Added: improved public debug console[br]
New light rendering added for bushes[br]
More detailed middle distance terrain texture added[br]
Adjustable stances for sidearms added[br]
Sprint speed decreased[br]
Tweaked transitions from ragdoll[br]
Fixed transition from free fall into swimming and onto land[br]
New animations for swimming with rifles[br]
Rifle kneel sprinting fix[br]
Rifle raised idling for AI fix[br]
Pistol prone movement improvements[br]
Rifle & pistol evasive move fixes (disabled optics)[br]
Removed sway in prone adjust low[br]
Pistol self healing[br]
Improved pistol kneel sprint animation[br]
Improved connection prone to sprint[br]
Player could shoot a sidearm during the healing animation[br]
Transition from prone to upright sprint while unarmed caused visual sliding[br]
Priority of actions in action menu adjusted[br]
Stratis terrain and object placement tweaks[br]
New post-process effects for injuries added[br]
Fixed fuel gauges for MH-9 helicopter family[br]
MH-9 can now carry more soldiers[br]
Duplicate target icon in Ka60 Helmet-Mounted Display removed[br]
Ifrit cargo pose added[br]
Compass visualization changed[br]
New secondary shadow LODs (glasses, bandoleer, belt, rebreather)[br]
Camouflage selection tweaks[br]
Fixed: Sites are no longer placing patrol waypoints on water[br]
Civilian Sites were disabled[br]
Logo and tagline splash screens merged[br]
Main menu game and version indicator could overlap[br]
Added: Any mission with description.ext has now loading mission box with "Unknown" text[br]
Added: Unknown author is now displayed also for maps[br]
Fixed: Mission restart now resets reload counter[br]
Added: Loading "continue" save will no longer raise the reload counter[br]
Fixed: Mission failed had two debriefing screens[br]
Fixed: "Lose" ending no longer shows "Mission Completed" title[br]
Fixed: Error icon is no longer shown for logics[br]
Fixed incorrect topic selection after closing and reopening Field Manual[br]
Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings[br]
Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it[br]
Geometry fixing (AI collisions with buildings tweaked)[br]
Config classes for weapons cleaned[br]
Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)[br]
Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)[br]
Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)[br]
Fixed: http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)[br]
Fixed: http://feedback.arma3.com/view.php?id=1903[br]
Fixed: http://feedback.arma3.com/view.php?id=3837[br]
Fixed: http://feedback.arma3.com/view.php?id=5511[br]
Fixed: http://feedback.arma3.com/view.php?id=5709[br]
Fixed: http://feedback.arma3.com/view.php?id=5619[br]Fixed: http://feedback.arma3.com/view.php?id=6664[br]
ENGINE[br]

New fog technology implemented[br]
Picture-in-Picture optimization implemented[br]
Terrain shadows tweaked[br]
Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)[br]
Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)[br]
Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)[br]
Changes and fixes merged from Arma 2: Operation Arrowhead beta patches[br]
MP pose synchronization fixed[br]
Improved performance related to object instancing[br]
Fixed - AI disembarking when moving to another vehicle position incorrectly[br]
Game loading with "addAction" crash fixed[br]
PhysX collisions related crashes fixed[br]
Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)[br]
Fixed: Crash while taking RPG Alamut from ground[br]
Larger string buffer for the 'format' script command[br]
Fixed: Reloading different magazine type could do nothing but remove the magazine[br]
Destruction of vehicle while manipulating with objects in its inventory fixed[br]
Ambient creatures' position after game load fixed[br]
Fixed: remote destroyed wheels have now the right distance detection to the ground[br]
Fixed: healing sound effects were endlessly looped[br]
Ships are no longer automatically deleted after destruction (consistent with other vehicle types)[br]
Free fall inventory access fixed[br]
Magazine manipulation while discarding weapons tweaked[br]
Items' behavior while moving from dead body to container tweaked[br]
Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)[br]
AI running up and down hill tweaked[br]
Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"[br]
Fixed: RMB to equip did not work for binoculars[br]
Fixed: Vehicle commander stepped optics zoom did not function correctly[br]
Fixed: artifacts on water near shore when looking from high distance[br]
Solved issues related to flickering optics[br]
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