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Просмотр полной версии : Fallen Enchantress - Legendary Heroes Update


steam_news
27.04.2013, 00:20
Fallen Enchantress - Legendary Heroes (http://store.steampowered.com/app/228260/) Update Released.[br][br]Stardock Entertainment is happy to announce the release of the 0.85 BETA for its upcoming turn-based strategy, fantasy game, Fallen Enchantress: Legendary Heroes. This new update adds a number of new features, bug fixes and balance adjustments.[br][br]Features[br][br]Added the Cautious Sovereign ability (allows the sovereign to escape from battle)[br][br]Added Sovereign Bond as a sovereign talent (allows the sovereign to summon familiars)[br][br]Added the Soldier’s Boots (available for unit design, +1 init)[br][br]Added the Soldier’s Gloves (available for unit design, +5 accuracy)[br][br]Added the Soldier's Cloak (available for unit design, +10 magic resist)[br][br]Added the Scaled Cloak (available for unit design, +25% fire resistance)[br][br]Added the Warboar monster[br][br]Added the First Aid Kit (available for unit design, +2 hit points and +1 healing rate)[br][br]Added Rations (available for unit design, +3 hit points)[br][br]Added achievements for winning as Capitar and Umber[br][br]New tactical maps added[br][br]Fixes[br][br]Fixed an issue keeping the Life V icon from showing up[br][br]Fixed an issue keeping pikes from upgraded to lightning pikes[br][br]Fixed an issue keeping longswords from upgrading to boreal blades[br][br]Fixed bow upgrades[br][br]Fixed an issue with chainmail gloves issue that was cuasing them to recolor with cloth color 2 instead of metal color[br][br]Fixed an issue with the chainmail hood that was keeping it from being recolorable[br][br]Lots of fixed stamps from Parrottmath[br][br]Lots of updated tactical battles (blocked tiles set)[br][br]Fixed bug where part of the improvement loading process didn't get told it was loading a game, which could cause modifiers to get reapplied when they shouldn't be[br][br]Fixed bug where you could get repeat recruited champions after loading a game[br][br]Fixed an issue where if you had an army led by a champ that was not the sov, and he died in battle, but the rest of your army won the battle. When this happened the entire army would be transported back to a city and immobilized rather than just have the champ that fell in battle be injured and stay with the army on the map[br][br]If a unit is standing on a city at the end of its turn, and it doesn't have a destination set to leave at the start of the next turn, it will auto station that unit in the city[br][br]Roads will now not pass through wildlands. When a wildland is cleared, each city reevaluates its connections with other cities and has another chance to build a road if applicable[br][br]Fixed yields on captured Deorcnysse[br][br]Fixed a clipping issue on cliff corners[br][br]Fixed an issue allowing caravans to be killed even if you have the legacy of serrane[br][br]Fixed an issue with the Produce Mana project[br][br]Lots of fixed tactical maps[br][br]Fixed an issue keeping some traits form being applied after a game was reloaded (most notable with the Veteran and Experienced traits)[br][br]Fixed an issue keeping Shield Bash from showing the damage[br][br]Fixed an issue with guarded strike not proving its defense bonus[br][br]Fixed crashes[br][br]Balance[br][br]Reduced Charge from +3 to +2 and instead the training cost[br][br]Scholar moved from a talent to a profession[br][br]Padded Breastpiece added as a designable equipment[br][br]Reduced Stables from from 1 horse per season to 0.5[br][br]Reduced Kennels from from 1 warg per season to 0.5[br][br]Moved the Adventurer’s Guild from Heroes to Breon’s Letters[br][br]Arctic Wolf Cloaks no longer require a tech[br][br]Removed the Resistance bonus form the ring of embers, of the glacier and storms[br][br]Increased the training cost of mounts[br][br]Removed the init bonus form the Athican longsword[br][br]Decreased the amount that increased production pace increases production[br][br]Increased the strength of the bandits from the Bandit Lord ability[br][br]Increased the Noble profession from -5 Unrest to -10[br][br]Increased the Scholar research bonus from +10% to +20%[br][br]Reduced Warlock from +50% spell damage to +25%[br][br]Reduced the Fame from quests from 20 to 15[br][br]Balance gives +10 to dodge and -1 to init instead of +5 to dodge and -1 to hit points[br][br]Charge gives +1 moves and +2 attack instead of +3 moves and +3 attack[br][br]Defender gives +10 defense when defending instead of +5[br][br]Impulsive gives +2 init instead of going first in battle[br][br]Muscle gives +1 to attack and -1 to init instead of just +1 to attack[br][br]Strength is no longer a unit design trait[br][br]Reduced base trained unit accuracy from 70 to 60[br][br]Reduced maces init from -3 to -4[br][br]Reduced Battle Axe attack from 15 to 12[br][br]Reduced Boar Spear attack from 11 to 10[br][br]Reduced Short Sword attack from 10 to 9[br][br]Reduced Pike attack from 16 to 15[br][br]Reduced Longsword attack from 18 to 14 and +2 init[br][br]Reduced Great Axe attack from 21 to 17[br][br]Reduced Maul attack from 25 to 22[br][br]Removed the Heroes tech[br][br]The amount of Fame quests grant has been changed to be per quest instead of a global value (so more difficult quests grant more fame)[br][br]The army that didn't attack starts in defensive stance in tactical combat[br][br]Kasst increased from 1 move to 3[br][br]Increased the xp given from combat slightly[br][br]Reduced the level and hit points on Hergon Sows[br][br]Increased the dragon level int he Ghost Helm quest from 7 to 12[br][br]Razing cities does slightly more damage to surrounding terrain[br][br]Increased Ascian to 4 moves[br][br]Reduced the training cost of the Fast trait form 20 to 15[br][br]Horses give +2 attack and Init for their first action in combat (warhorses gives +3 to both instead)[br][br]Increased all Sharp weapons form +1 crit chance to +5[br][br]Increased all Razor weapons from +2 crit chance to +10 crit chance[br][br]AI[br][br]Monster behavior improvements[br][br]Fixed AI bug that kept it from "seeing" enemy armies approaching its cities in certain cases[br][br]Fixed AI bug where AI would declare war soon after having made peace[br][br]Fixed AI bug in tactical where it would cast tangled web on a ranged unit (edge case)[br][br]Razing cities does slightly more damage to surrounding terrain[br][br]Fixed diplomacy bug where the AI would seemingly declare war on you for no reason (there was a reason but not the one given)[br][br]UI[br][br]Better looking river banks from Kay[br][br]Pedestrians are no loner displayed in tactical battles[br][br]Added Mountains back to minimaps[br][br]Steam notifications now popup in the upper left corner instead of over the turn button[br][br]Added a new quest completion window[br][br]Consolidated all the upgrade actions into a single upgrade button[br][br]Added a new unit upgrade screen[br][br]Added icon category icons to the train screen (so you can see what type of unit they are)[br][br]Double-clicking on perk or path entries in the two unit level up screen will select the perk and close the screen[br][br]New texture for Ongr the Unbound[br][br]The spellbook remembers the last strategic spell you cast and starts there when you reopen it[br][br]Battle window now states what city is being attacked, if a city is being attacked[br][br]The camera will no longer recenter on your unit at the beginning of each turn if that unit was already selected[br][br]Previously we hid units in the train window if you didnt have any of the materials needed to train them (but they were greyed out if oyu had at least 1). Now we display them greyed out all the time. This caused issues where oyu would unlock mages or juggernauts but not see them because you didnt have any crystal or metal.[br][br]Now all the goodie huts you get tresure form have treasure chests in them (color based on how valuable they are)[br][br][br]http://storefront.steampowered.com/v/gfx/apps/228260/capsule_467x181.jpg (http://store.steampowered.com/app/228260/) [br][br]Дальше... (http://store.steampowered.com/news/10483/)