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Просмотр полной версии : Sniper Elite: Nazi Zombie Army Update


steam_news
10.05.2013, 06:09
Update 1.05 Now available![br]Sniper Elite: Nazi Zombie Army ups the ante with Spring updates[br][br]Two major new features added in less than a month based on player feedback [br][br]Independent UK developer Rebellion has today released update 1.05 for co-op survival shooter Sniper Elite: Nazi Zombie Army, not only enabling co-op players to multiply the numbers of enemies they face, but also adding support for drop in / drop out functionality.[br][br]Hot on the heels of April’s popular ‘Multiplier’ update - allowing solo-players to multiply the numbers of enemies they face to terrifying levels - this update is the second major feature added to the game in less than a month based on suggestions and comments from the game’s growing community.[br][br]Update 1.05 also includes a small selection of fixes.[br][br]Key Features:[br]Drop in / Drop out functionality added. (See technical notes below)[br]Co-op enemy multiplier added. (e.g 2 players can play against 4 player numbers of enemies)[br][br]Fix list:[br]Fix for potential progression blocker on Cathedral level.[br]Fix for progression blocker on Library Of Evil.[br]Fix to make sure Bullet cam "minimal" settings reduces bullet cameras in game.[br]Fix to stop score points exploit on skeletons.[br][br]Known issues:[br]Some single player inter level saves will be invalidated with this update. This was due to level progression fixes. If problems are encountered a level restart may be required.[br][br]Technical notes on drop in /drop out:[br]- Can only join whilst players are in lobby or in actual gameplay.[br]- Cannot join whilst in loading, waiting for players, syncing, cutscenes or end game menus.[br]- Private match option blocks all joining.[br]- Quick match can be found and joined by any player unless private match is selected.[br]- Private game can only be found and joined by friends, either through an invite from host or by selecting to join game from steam in-game overlay, unless private match is selected.[br]- The private match option can be toggled both in the lobby and in game via the pause menu.[br]- The private match option is not available when in cutscenes or end game menus.[br][br]- Players joining outside safe zones will spawn at the host position.[br]- If the enemy multiplier is set to default then when a player joins the enemies increase to match the number of players.[br]- If the enemy multiplier is set to default then when a player leaves the number of enemies will only decrease to match the player numbers when a safe zone is reached.[br]- Host must wait for players joining a game to be fully in gameplay before being able to restart a game - a message box will popup informing the host of this. [br] [br] Дальше... (http://store.steampowered.com/news/10580/)