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Просмотр полной версии : Left 4 Dead 2 Beta - Update


steam_news
30.05.2013, 07:28
An update to Left 4 Dead 2 Beta has been released. The update will be applied automatically when you restart Left 4 Dead 2 Beta. The major changes include:[br][br]- Improved scripted template entity spawning performance[br]- Don't allow Mac and Linux clients to load plug-ins without -insecure[br][br]EMS[br]- ent.GetOwnerEntity() - return an entity's owner[br]- player.SetReviveCount( count ) - set the number of times a survivor has been revived, and update third-strike state and effects[br]- player.ReviveFromIncap() - revive an incapped player[br]- player.ReviveByDefib() - revive a dead player by defib[br]- player.HitWithVomit() - target a player with a vomit attack[br]- player.Stagger( position ) - stagger a player away from a position. Use Vector(0,0,0) to just stagger forward.[br]- player.IsDead()[br]- Player.GiveUpgrade( upgrade ) - give a primary weapon upgrade[br]- Player.RemoveUpgrade( upgrade ) - remove a primary weapon upgrade[br] Upgrades: UPGRADE_INCENDIARY_AMMO, UPGRADE_EXPLOSIVE_AMMO, UPGRADE_LASER_SIGHT[br]- DropSpit( location ) - drop a spit pool from the specified vector location[br]- DropFire( location ) - drop a fire pool from the specified vector location [br][br]Дальше... (http://store.steampowered.com/news/10732/)