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Просмотр полной версии : FTL Update Released


steam_news
30.05.2013, 22:01
Change Log v. 1.03.3[br][br]Tuning:[br][br]-You can now retrieve crew from a room when teleporting even if they are shooting at a door or walking, limit of 4 per teleport[br]-If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the appropriate quest marker to for the beacon that leads to the Crystal sector [br]-The Crystal Lockdown bomb is now available as a drop (from enemies or in Stores) in Rock sectors[br]-Shield Skill will level up when the shields absorb a hit, not when they recharge. This prevents turning the shields on/off to level up. [br][br]Major Bugs:[br][br]-Fixed: Bug that would sometimes cause an enemy ship not to get hit by asteroids in an asteroid field[br]-Fixed: Bug gave double rewards after victory when player teleporter was broken and crew 'used the shuttle' [br]-Jumping will now immediately provide invulnerability to solar flares, incoming boarding drones, and beams [br]-Can no longer open the ship upgrades screen in hostile situations using the hot key [br]-If the boss is destroyed, at that point game over will be blocked and your victory is assured even if your ship is exploding. [br]-Blast Door health will properly regenerate on safe (no current boarders) jumps [br]-Boarding Drones will no longer be hit by projectiles after they've successfully landed[br]-Boarding Drones will no longer be destroyed upon Boss Ship Super Shield regeneration[br]-Waiting in a nebula will no longer remove the sensor dampening effect [br]-Fixed: Sometimes enemy boarders wouldn't pursue any targets and just stand around.[br][br]Minor Bugs:[br][br]-Drones should no longer fly "into" the shields and fire past them. [br]-Dying crewmembers will stay dead if you Save & Quit + Continue. They will also remain unselectable and unmovable as soon as dying animation starts. [br]-Will no longer open the store / allow repair in the rare situation that you have 0 hull and should be dead [br]-Credits + Victory screen won't close if you accidentally tap a key - only escape will close it [br]-Missiles/lasers/asteroids/etc. will no longer collide with bombs since they are technically 'interior' objects [br]-The event where your crewmember goes crazy will have the correct race/name after going crazy [br]-You won't be able to waste your money choosing pointless repair choices at the repair station event[br]-Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders.[br]-Interior console glow fixed to display correct colors for crew levels [br]-Combat/Defense drones will properly trigger blue event options[br]-Drone / missile counts can no longer go negative [br]-Modding to have more than 4 shield bars will no longer make asteroids ridiculously terrifying[br]-Crew will no longer continue repairing a breach if the room is on fire, the fire will take the correct priority (as the animation shows)[br]-More grammar/typo fixes and minor animation/image polish [br][br]Дальше... (http://store.steampowered.com/news/10741/)