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Просмотр полной версии : Eador: Masters of The Broken World - Update


steam_news
04.06.2013, 08:29
— Added German localization.— Improved font texture for German and Polish versions of the game.[br]— Different icons for achievements (in-game only for now, will be available for Steam soon).[br]— Added additional check of the files integrity for the autoupdate system.[br]— Removed scrollbar from dialog windows. They are now scaled depending on the amount of text. [br]— Extended header in the statistics screen on the strategic map.[br]— Added ‘Lowest’ graphics preset in the settings.[br]— Added extended tooltips for spells on the city screen.[br][br][B]Fixed:[br][br]— Province’s resource not appearing based on the event results.[br]— AI heroes not getting experience from visiting arena.[br]— Inactive ‘Start battle’ button when entering arena’s tribune.[br]— Hero’s karma change when he’s watching fights from arena’s tribune.[br]— Dialog window covering units hire window on some events.[br]— Dialog window appearing above the window for choosing a guard during an event where player’s province with more than one guard is attacked.[br]— A bug causing hero’s negative mobility.[br]— Possible game crash during loading caused by ATI video cards.[br]— Possible game crash when saving profile.[br]— Game crash caused by switching from ‘Minimum’ to ‘Maximum’ graphics preset.[br]— Empty necromancy window appearance when the battle is finished.[br]— Generation of impassable tactical map.[br]— AI bug that prevented it from hiring the best guard available.[br]— AI bug that prevented it from hiring any guards at all.[br]— AI’s algorithm for battle result prediction.[br]— Simultaneous shooting of AI’s archers on the fastest battle speed.[br]— Resources becoming available after clearing any sight in a province instead of a certain one.[br]— Letters cutting in the strategic map’s statistics screen.[br]— Quests could be considered as complete when clearing sights in a non-quest province.[br]— Player’s heroes inability to leave a neutral province because of AI’s heroes (AI considered these provinces as passable).[br]— Incorrect display of change in gem / gold revenue caused by events.[br]— A bug that caused AI’s dead heroes to level up thus not letting it to resurrect them. [br] [br] Дальше... (http://store.steampowered.com/news/10762/)