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Просмотр полной версии : Arma 3 Alpha Update Released


steam_news
06.06.2013, 22:31
CHANGELOG[br][br]DATA[br][br]Added 1 x BLUFOR M320 LRR .408 sniper rifle[br]Added 1 x BLUFOR ghillie suit sniper and spotter duo[br]Added 1 x OPFOR GM6 Lynx 12.7mm sniper rifle[br]Added 1 x OPFOR ghillie suit sniper and spotter duo[br]Added 1 x Rangefinder binoculars[br]Added sniper Field Manual records[br]Added rangefinder hint[br]Added Stance Indicator[br]Not yet linked to options, but it will be[br]Known issue: sometimes shown off-screen - reset user profile or wait for positioning option in Beta[br]Fixed: Adjusted rotation speed of turrets for Speedboat[br]Fixed: http://feedback.arma3.com/view.php?id=3351 (BLUFOR Speedboat shouldn't have optics for rear gunner)[br]Fixed: http://feedback.arma3.com/view.php?id=8558 (adjusted speedometers for Ifrit, Hunter and Offroad)[br]Revamped hitpoints for wheels in all soft vehicles to destroy correct wheels[br]Vehicle weapons are now lockable to prevent losing lock during weapon change[br]TRG now uses correct 5.56x45mm ammunition[br]Fixed: Ammo for MXM in special ammo box[br]Combat pace transition from stand to kneel while moving FL fixed[br]Weapons disabled in running states[br]Radio Protocol: enlarged Combat Protocol - over 100 lines (additionally recorded and configured)[br]Radio Protocol: fixed missing Stealth sentences (additionally recorded and configured)[br]Radio Protocol: 53 new names added for identity usage[br]Disabled Difficulty tab in Game Options in MP[br]Fixed: When respawnOnStart was set to 1 in description.ext, death scripts were sometimes executed after respawn scripts[br]BIS_fnc_addCommMenuItem: Arguments [caller:Object, cursorPos:Array, target:Object, is3D:Bool, itemID:String] are now passed into expression field as _this[br]Removed doubled onPauseScript execution[br]Ballistic penetration of bushes (foliage) adjusted[br]Fixed: Evasive left and Lean left toggle are not conflicting actions[br]Adjusted default friction material to allow vehicles to slide a bit over the rocks and boats over terrain[br]Fixed: http://feedback.arma3.com/view.php?id=8414 (particle effect was always generated on the ground)[br]Fixed: http://feedback.arma3.com/view.php?id=4620 (light of vehicles’ destruction is disabled under water now)[br]oxygenCapacity parameter of all units changed[br]Fixed: http://feedback.arma3.com/view.php?id=8589 (OPFOR squad leader was named "Rifleman")[br]Fixed: Number of group members of motorized groups[br]Changed: Minefield Site now rotates all mines in the direction of the Site module[br]Added: Dialog for custom init code for virtual providers in Supports module[br]Added: Dialog for custom supply crate init code for supply drop in Supports module[br]Fixed: broken Showcase Helicopters texts[br][br]ENGINE[br][br]Fixed: Incorrect reloading while in optics[br]Fixed: Crash on exiting the game (audio-related)[br]Fixed: Crash while ordering subordinate to fire artillery same time as having Hunter selected to receive orders[br]Helicopter AI improvements (e.g. diving too much during attack runs)[br]Improved ship AI path planning[br]Added: Reveal action reveals mines[br]Decreased mine reveal angle[br]Dynamic light influence on AI visibility tweaked further[br]Changed threshold for when AI puts on NVG[br]Decreased flashlight influence on side recognition[br]Terrain decal fix (Stratis runway)[br]Fixed: Stabilize car turrets[br]Fixes to refreshing of difficulty indicator in Campaign and Scenarios displays[br]Fixed: Selection of first RscTree item after opening Scenarios dialogue[br]Added: UI controls validator (inventory can recognize which UI controls were not properly initialized, and show some error information)[br]Fixed: Visual representation of broken wheels not matching the correct wheel for wheels destroyed using scripts[br]Fixed: Tree destruction animation[br]Sprint now overrides Combat Pace in all cases[br]Aiming down in combat pace doesn't make player start running anymore[br]Added config multiplier of damage that crew receives when vehicle crashes to object[br]MP score table properly integrated into debriefing display[br]Fixed: Ragdoll could interfere with cargo poses in multiplayer[br]Fixed: Ragdoll launching into air by destroyed objects[br]Fixed: When user tries to pick an item from a corpse to a slot and that slot already contains another item, linked item would disappear[br]Non-local objects shouldn't collide with ground (breaking joints - http://feedback.arma3.com/view.php?id=7884)[br]Fixed: Random rotation of the submunition pattern (artillery)[br]Fixed: Setting of full-screen gamma[br]Fixed: markerDir return value type[br]Improved loading of scenario overview images from PBOs (one known issues to do with subfolders remains)[br][br]http://storefront.steampowered.com/v/gfx/apps/107410/capsule_231x87.jpg (http://store.steampowered.com/app/107410/) [br][br]Дальше... (http://store.steampowered.com/news/10787/)