steam_news
12.06.2013, 08:11
Update Notes - June 11th[br][br][br]NEW THINGS TO DISCOVER:[br]-Peaceful rock lobster herds roam the gloomy depths.[br]-Bunnymen turn into beardlords when your sanity is low.[br]-Ever wonder what's right below a tentacle? MORE TENTACLE![br]-The invasive Lureplant will taunt you with its delicious veggiemeat.[br]-Eat exotic cave bananas![br]-Ferns! You can burn 'em![br]-More colourful mushtree varieties.[br]-Stalagmites come in more varied shapes.[br][br][br]NEW THINGS TO CRAFT & USE:[br]-The vampiric BatBat.[br]-The marginally useful Compass.[br][br][br]NEW MAP GENERATION FEATURES:[br]-Gaze into the abyss in the caves![br]-Cave walls are prettier.[br]-Cave layouts are... caveier.[br][br][br]TUNING & FIXES:[br]-Time passes aboveground and belowground, independent of your current location.[br]-You can regenerate a cave from its entrance (just for testing!)[br]-Crops can grow underground, if you keep them lit.[br]-Added a proper "Always dark" preset to levelgen.[br]-Equippable items remember which slot they are from.[br]-Snurtle Shell Armour will now cause enemies to lose interest in you if you hide for over 5 seconds.[br]-Plantables can't be planted on nonsensical ground types.[br]-Added toggleable "notebook mode" and "small texture mode" options for lowspec machines.[br]-Fixed some bad mip chains that were causing trouble for some graphics cards.[br]-Fixed libegl crash that was happening for some old Intel cards.[br]-Iceboxes can be place closer together.[br]-Fixed pig torch crash.[br]-Fixed spoilage stack exploit.[br][br][br]NEW MODDING FEATURES:[br]-New sample mods, "sampleprefab" and "samplecharacter", which includes an art template for character skins.[br]-Reworked the loading of textures and other assets so you no longer have to use package.path, LoadPrefabDefs, LoadPrefabs, or prefabs.xml[br]-This does require the use of PrefabFiles and Assets in modmain.lua, see the sample mods for an example.[br]-Can overwrite basically any asset just by putting it in the same relative path in a mod folder.[br]-Lots of improvements to error reporting, and generally more helpful errors when something isn't working.[br]-Crafting menu tab spacing is now dynamic, so adding a new entry to RECIPETABS will automatically align the tab bar.[br]-Container widgets can have a custom background image specified.[br]-World gen scripts can now be overridden from a mod. Time to make some crazy places![br]-Mods now have access to luasockets on windows. (dun dun DUUUUUN!) [br][br]Дальше... (http://store.steampowered.com/news/10847/)