steam_news
12.06.2013, 19:23
2013-06-12: v1.101 MEFB[br]-----------------------[br][br]MAJOR:[br]- Added a "Retract Vassal" interaction[br]- Disallowed destruction of non-titular titles under Gavelkind[br][br]INTERFACE:[br]- Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez[br]- Adjusted the random CoA colors and color choices[br]- Scripted a lot of CoAs for various dynasties[br]- The CoAs of titles named after a dynasty now match the dynasty CoA[br]- Bishops no longer wear pope hats, but the pope does[br]- Livonia now has the correct pagan flag[br]- Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal[br]- Fixed some tooltips in the settlement view not showing building levels with the name[br]- Nicknames are now shown for heads of religion[br]- The 'Grant Independence' action is no longer even shown if the recipient is not your vassal[br]- The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient[br]- Added missing Bektashi religion description[br]- Endgame screen now shows correct score for characters[br]- Added missing name of the Reformed Aztec Church title[br]- Tweaked the religion colors to make them more distinct[br]- Corrected some event text typos[br][br]GAMEPLAY:[br]- Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though)[br]- The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.)[br]- Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom[br]- Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time[br]- Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be[br]- Tengri Pagans are now limited to Agnatic succession[br]- The Jomsvikings now reform if the Norse reformation takes place[br]- Fixed an issue where the primary heir under Gavelkind would not inherit the capital county[br]- West African pagans can now also raid[br]- Lowered the spawn rate of TOG rebels by 20%[br]- Added the "Ghanan Band" mercenary company[br]- Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus[br]- Fixed a problem with the decadence invasion event[br]- Fixed a bug with decadence revolts ending strangely on the attacking ruler's death[br]- Court Chaplain job events no longer restricted to men for pagans[br]- Made the Chancellor job to improve relations more effective[br]- Mercenary ships will no longer spawn in major rivers[br]- The Viking trait can now only be gained by adults[br]- Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice[br]- Piast the Wheelwright and his son are now of the Piast dynasty[br]- Pagan festivals can now only be held in summer as intended[br]- City Shipyards now produce slightly more galleys than their Castle and Temple counterparts[br]- Fixed a bug where banishing landed vassals would not take all their titles[br]- Under Gavelkind, your oldest son will no longer ask for titles[br]- Added additional names and dynasties for Roman characters created in the Ruler Designer[br]- Added an earlier king of Ireland to make Irish liberation revolts possible[br]- 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings[br]- 867: Slightly strengthened the initial forces of Ivar and Halfdan[br]- 867: The Karling kingdoms are now on Agnatic succession[br]- 867: Moved Uglich from the Meryas to the Vyatichi[br]- 867: Byzantium is now properly on Primogeniture, not Gavelkind[br]- 867: The Duchy of Meath now exists, called "Tara" by the Irish[br]- 867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles[br]- 867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient[br]- The vassal opinion for free investiture law now correctly only applies for Catholics[br]- Build cost and time is now affected by your capital tech, not the average tech in your realm[br]- Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm[br]- Own fort level no longer affects ability to navigate major rivers[br]- Tweaked the AI bonuses on Hard and Very Hard difficulty settings[br]- Successful non-claimant adventurers are now known as "the Conqueror"[br]- Fixed a bug with weird dynasty names for the commanders of Liberation rebels[br]- Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released[br]- The ambition to gain a council position now only increases a skill the first time it is successful[br]- The generic Pagan religion now has a description and holy sites[br]- Added the Hellenic religion[br]- The events when certain cities are sacked now properly trigger for the Mongol Empire[br]- The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian[br]- Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless[br]- Fixed a bug where Gavelkind could produce republics[br]- Fixed a general bug with multiple kingdom inheritance that could produce republics[br]- The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania[br]- Trade posts are no longer counted towards the Prepared Invasion realm size limits[br]- Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind[br]- Heathen priests can now inherit titles[br]- Mayors and heathen priests will now marry if they are heirs to other titles[br]- Lack of Piety rumor event now only triggers for Christian lieges as intended[br]- Trade post garrisons now give less retinue cap increase[br]- Moved the counties of Loon and Julich from de jure Cologne to Luxemburg[br]- Technology points are now gained by own demesne when containing buildings that give technology points[br]- Baltic cultures can now also form the Wendish Empire[br]- Finnic cultures can now also form the Russian Empire[br]- Finnic cultures can now also form the Scandinavian Empire[br]- North Germanic cultures can now also form the Empire of Britannia[br]- 867: Greater Poland is no longer a republic after a resign[br]- Norse Patricians are now correctly on Seniority succession[br][br]AI:[br]- Will not convert to Norman culture if in a huge Norse empire[br]- Higher prio on building temple towns[br]- Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars[br]- Behaviour is now affected subtly by the difficulty settings[br]- Tweaked max field army sizes a bit[br]- Will not agree to concubinage for title claimants[br][br]MODDING:[br]- Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines[br]- Added a 'can_appear' field to dynasties to prevent for example the Seljuks from appearing before their event[br][br]http://storefront.steampowered.com/v/gfx/apps/203770/capsule_231x87.jpg (http://store.steampowered.com/app/203770/) [br][br]Дальше... (http://store.steampowered.com/news/10851/)