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Просмотр полной версии : Natural Selection 2 Updated


steam_news
14.06.2013, 08:38
ImprovementsLuaJIT now used by the Client and Server for increased performance (Thanks fsfod!)[br]Grenades are now predicted and updated in the shooters world[br]Improved the look of the vote menu (Thanks Agiel!)[br][br][B]BalanceIncreased grenade launcher reserve ammo to 28 (up from 16)[br]Disabled Whip Grenade whack[br][br][B]FixesFixed a nil/number being leaked onto the Lua stack every time the server error count is fetched causing the Lua stack to overflow eventually crashing the server (Thanks fsfod!)[br]Fixed incorrect time being displayed on the server details window[br]Filtering by map name and server name is no longer case sensitive[br]Fixed edge case where voting to concede could cause a script error while transitioning to the ready room[br]Fixed script error caused by spectating around a Hallucinated structure[br]Fixed bug causing chat input text to be misaligned after changing resolution without restarting the game[br]Fixed crash on some computers when starting the game[br]Fixed script error caused by killing an entity with the Flamethrower in a single attack before it was set on fire[br]Fixed bug causing the password prompt to sometimes not appear before joining passworded servers that you had previously joined[br][br][B]SDKFixed bug in ReplaceLocals() where only one local was replaced[br]Moved the loading of “PreLoadMod.lua” and “PostLoadMod.lua” out of Client.lua, Server.lua, and Predict.lua. Mods should be loading these files.[br]Fixed bug in AddClientUIScriptForClass() when the passed in class name wasn’t already used[br][br][B]DockingMoved Generator further North[br]Fliped Generator 180 degrees[br]Moved Stability further north[br]Moved stability rt and power node[br]New section that connects stability to courtyard “junction”[br]Redesigned maintenance[br]New section that connects maintenance to generator “pressure control”[br]Redesigned courtyard[br]Deleted north point[br]New section that connects departures to stability and junction “strand”[br]New section that connects courtyard to maintenance “maintenance access”[br]Removed locker rooms as marine spawn, once again alien only[br]Fixed occlusion bug in bar[br]Power in backalley now works as intended[br]Deleted Cafe tech point, marines now only spawn in terminal[br][br][B]Tram[br]Cleaned up commander view around Elevator Transfer, and South Tunnel->Observation corridor (makes overview clearer).[br]Removed some obstructive faces from commander view in Observation and Ore Processing.[br]Fixed stuck point in Observation vent, and power issue in Warehouse (thanks to Mendasp) [br][br]Дальше... (http://store.steampowered.com/news/10862/)