steam_news
26.06.2013, 13:06
Chivalry: Medieval Warfare has now released CU1 Patch 2! This was a month and a half long process of updating and testing on our beta app, so we're happy to finally get this released to the live game.[br][br]Bugs Fixed:[br][br]Flinch not applying during weapon swap (will apply AFTER you swap weapons).[br]Counterattacks made off of feinted alt-swings transitioning into alt-swings.[br]Kick stun applying during shield drop rather than only active block.[br]Release flinch desyncing near the end of release.[br]Shields being able to exploit tap block to bypass deflected/parried state.[br]Projectile stickies not showing.[br]Pole Hammer sprint attack not moving you forward.[br]Several ballistae bugs.[br]Assists not being awarded properly.[br]Alt slash tracers for fist firing upwards.[br]Projectile speed being influenced by framerate.[br]Alt swing infinite combo.[br]King instantly respawning after death.[br]Random class assigning players to classes over the max amout on class-limited servers.[br]Vertical turn rate being uncapped in a windup or combo.[br]Tapping shield block when out of stamina not applying special daze properly.[br]Sling sometimes firing at minimum windup when the attack button is being held down.[br]Javelin and flail shield punch attacks using weird tracers.[br]Sprint causing you to slide forward during dodge and reload animations.[br]Light crossbow becoming unable to fire.[br]Rank limits not working for rank 0.[br]Removed some potentially abusive console commands.[br]Third person flinch animations playing on friendly fire despite friendly fire not causing flinch.[br]Respawn timer forcing you to the next wave if your spawn timer expires while you're in class or weapon select.[br]Special daze when an out of stamina player blocks a projectile.[br]Server request allowing hackers to spawn as a king.[br]Dodging while dazed or special dazed.[br]Release flinch working on allies.[br]Players being able to bypass forced respawns by entering a siege weapon.[br]"Hiding spot" in the lake on Moor.[br]Infinite objective points from burning a certain house repeatedly on Stoneshill.[br]Players floating into the air if they're kicked while jumping.[br]Possible desync when trying to combo with insufficient stamina.[br]Possible desync with counterattacks ("fake counterattacks").[br]Shield hitbox for inactive shields counting as headshot damage for melee weapons.[br]Sprint speed not resetting when flinched with toggle sprint active.[br]Server filters sometimes requiring a reset to change.[br]HTML tags in player names.[br]Vanguards being unable to throw torches with sprint attack readied.[br]Lead balls not being able to fire after refilling ammo.[br]Crouch-jumping getting you stuck in crouch.[br]Queued shield blocks not having a capped turn rate.[br][br]Mechanics:[br][br]Kick and shield bash hit detection now uses proper tracers and is more precise when on uneven terrain or against moving targets.[br]Kicks have a 1 second cooldown.[br]Charge system for kicks/shield bashes - tapping kick will perform a quick knockback and daze with no damage and a lower stamina cost, holding kick will do a slightly slower damaging kick with the ability to stun shield users.[br][br]Attacks cannot be feinted in the last 200 ms of windup (attack grunt will play at the start of this window).[br]Unable to parry for .4 seconds after a combo feint.[br]Combo feint stamina cost from 15 to 20.[br]Parries can now be combod into from an attack release the same way as attacks are combod, for 10 stamina.[br]Now able to parry in attack recovery - costs 25 stamina and does not allow counterattacks.[br][br]Being hit while wielding a ranged weapon no longer flinches, only cancels the attack.[br]Ranged weapons can be swapped away from or have their attack canceled at any time.[br][br]Chase boost now only activates against enemies with their backs turned.[br]Chase boost activates from further away.[br][br]Bonus stamina regeneration from crouching removed, base stamina regeneration increased.[br]New stamina drain values and absorption rates for all weapons (average stamina loss on parry generally lower, min-max values from 7-35 to 8-25)[br]A wheezing sound now loops when a player is under 30% stamina.[br]Out of stamina grunt will play when you try to perform an action you don't have enough stamina for, rather than when you swing with 0 stamina.[br][br]Alt swings have a .1 longer windup.[br]Special daze length from 1.5 to 2[br]Flinch for twohanders is now 1.1 instead of .8[br]After being flinched or parried, sprint is disabled for .5[br]Buckler animations redone to block less screen space.[br]When a match ends, the game no longer freezes. The losing team (or all players but the winner in FFA) are switched to fists.[br]Enemies have slightly larger collision than allies.[br][br]Archer:[br][br]Broad and Thrust Dagger size increased by 20%[br]Hunting Knife size increased by 40%[br]Thrusting Dagger overhead damage from 45 to 50 and stab from 40 to 45[br]Saber slash release from .4 to .375 combo from .6 to .575 and damage from 40 to 45[br]Saber overhead windup from .45 to .4 release from .4 to .35 and damage from 45 to 55[br]Saber stab windup from .4 to .45 and release from .4 to .35[br][br]Javelin shield punch attacks windup/release/recovery all .35/.3/.5.[br]Short spear stab windup/release/recovery from .45/.3/.55 to .4/.3/.5 and damage from 45 to 50[br]Javelin stab windup/release/recovery from .4/.3/.65 to .425/.325/.55 and damage from 55 to 60[br]Heavy Javelin stab windup/release/recovery from .5/.35/.7 to .45/.35/.6 and damage from 60 to 70[br]Javelin throw windup from .4 to .6[br]Javelin reload from .9 to .6[br]Small spear throw windup from .3 to .5[br]Small spear reload from .8 to .5[br]Heavy javelin throw windup from .5 to .65[br]Heavy javelin throw recovery from 1 to .65[br][br]Crossbow projectile speed from 7500-8000 to 8500-9000[br]Crossbow reload from 3.5 to 3[br]Light Crossbow projectile speed from 7000-7500 to 8000-8500[br]Light Crossbow reload from 2.5 to 2[br]Heavy Crossbow projectile speed from 8500-9000 to 9500-10000[br]Heavy Crossbow reload from 4.5 to 4[br]Crossbow head multiplier reduced to 1.75x from 2x (Heavy Crossbow will still one shot Knights to the head, but normal Crossbow will not)[br][br]Longbow movement speed when drawn from 60% to 75%[br]Shortbow movement speed when drawn from 75% to 90%[br]Bodkin Arrow damage type from Pierce to PierceBlunt[br]Shortbow Broadhead damage from 55 to 60[br]Shortbow Bodkin damage from 55 to 62[br]Longbow Broadhead damage from 75 to 83[br]Warbow Broadhead damage from 105 to 100[br]Warbow Bodkin damage from 105 to 116[br][br]Sling reload from 1 to .75[br]Pebble minimum windup from .5 to .3[br]Pebble minimum damage from 25 to 30[br]Pebble max damage from 45 to 50[br]Lead ball minimum windup from .7 to .6[br]Lead ball max damage from 55 to 70[br]Lead ball minimum damage from 30 to 25[br]Lead ball ammo count from 20 to 25[br][br]Man-at-Arms:[br][br]Dodge speed reduced by 10%[br].3 cooldown on dodge.[br]Dodge disabled during windup and release.[br]Attacking disabled for the first half of dodge (attacks will queue instead.)[br]Base speed increased by 10[br]Sprint acceleration increased by 33%[br]Firepot damage from 7 per second to 6 per second.[br]Firepot ground fire now ignites players who walk over it for 2 seconds.[br][br]Holy Water Sprinkler overhead windup/release/combo from .4/.4/.7 to .375/.35/.6[br]Holy Water Sprinkler slash release from .45 to .4 and combo from .7 to .6[br]Holy Water stab windup from .3 to .35 and recovery from .4 to .5[br]Flanged Mace stab windup from .3 to .35.[br]Flanged Mace slash damage from 65 to 64[br][br]Hatchet stab windup from .3 to .35.[br]Dane Axe overhead windup from .4 to .45[br][br]Falchion slash damage type from SwingBlunt to Swing.[br]Falchion slash damage from 70 to 65[br][br]Quarterstaff counts as onehanded when calculating attack stamina costs.[br]Quarterstaff slash windup from .425 to .4 combo from .65 to .6 and damage from 40 to 45[br]Quarterstaff overhead windup from .45 to .425 combo from .65 to .6 and damage from 45 to 50[br]Quarterstaff stab damage from 40 to 45[br][br]Vanguard:[br][br]Sprint attacks sped up by about 20%.[br]All sprint attack damage values set to 100.[br]Increased weapon knockback on all primaries.[br]Sprint attack key can now be rebound.[br]Smoke throw windup from 1 to .6[br][br]Claymore slash windup/release/combo from .5/.55/.65 to .475/.45/.625 and damage from 75 to 60[br]Claymore overhead windup/combo/release from .55/.675/.55 to .475/.625/.45 and damage from 85 to 70[br]Claymore stab windup/combo/release from .65/.65/.45 to .55/.625/.4 and damage from 70 to 65[br][br]Bardiche slash windup/combo/release from .55/.7/.65 to .6/.75/.6[br]Bardiche overhead release from .7 to .6 and damage from SwingBlunt to Swing[br]Bardiche stab windup from .65 to .5 and release from .5 to .4[br]Polehammer slash damage from 70 to 80[br]Polehammer overhead damage from 75 to 105[br]Polehammer stab damage from 65 to 72[br]Polehammer overhead windup from .675 to .625[br]Polehammer slash and overhead combos from .8 to .75[br][br]Spear slash windup/recovery from .6/.7 to .425/.625 and damage from 40 to 30[br]Spear overhead windup from .7 to .725 and recovery from .75 to .725[br]Spear stab windup from .6 to .575, recovery from .725 to .65 and damage from 60 to 55[br]Fork slash windup/release/recovery from .5/.6/.7 to .4/.375/.6 and damage from 35 to 25[br]Fork overhead recovery from .75 to .7[br]Fork stab windup from .5 to .475 recovery from .725 to .65 and damage from 58 to 50[br]Brandistock slash windup/release/recovery from .6/.6/.7 to .45/.45/.65[br]Brandistock stab windup/release/recovery from .7/.4/.725 to .55/.35/.65 and damage from 60 to 65[br]Brandistock overhead damage from 90 to 95[br](Not technically a Vanguard weapon, but close enough:)[br]Flag slash windup/release/recovery from .7/.65/.8 to .5/.45/.7[br]Flag overhead windup/release/recovery from .8/.55/.85 to .75/.5/.8 and damage from 58 to 70[br]Flag stab windup/release/recovery from .75/.5/.825 to .6/.4/.65[br][br]Knight:[br][br]Resistance to blunt reduced by 1% (Mace 2-shots Knights with overhead headshots, Maul 1-shots Knights with overhead headshot)[br]Knight swords now usable one-handed without a shield. Pressing "1" toggles between 1 and 2 handed, "3" toggles between shield and no shield.[br][br]Longsword overhead damage from 85 to 82[br]Longsword stab damage from 65 to 61[br]Longsword overhead windup/combo/release from .5/.65/.65 to .525/.675/.6[br]Longsword slash combo from .65 to .675[br]Sword of War overhead damage from 75 to 70[br]Sword of War stab damage from 75 to 68[br]Sword of War slash release from .6 to .525 and combo from .65 to .675[br]Sword of War overhead release from .6 to .525 and combo from .65 to .675[br]Sword of War stab release from .35 to .4 and combo from .65 to .675[br]Messer slash windup from .55 to .525 recovery from .9 to .8 and damage from 85 SwingBlunt to 99 Swing[br]Messer overhead combo/release/recovery from .75/.65/.85 to .7/.6/.8[br]Messer 1H slash release from .45 to .4 and damage from 70 SwingBlunt to 80 Swing[br]Messer 1H overhead combo from .75 to .7[br][br]Double Axe size increased 20%[br]Double Axe slash combo from .8 to .7 and damage from 85 to 90[br]Double Axe overhead combo from .8 to .7 and damage from 95 to 115[br]Bearded Axe slash windup/release/recovery from .425/.55/.8 to .475/.45/.7[br]Bearded Axe overhead windup/release/recovery from .425/.5/.8 to .475/.4/.7[br]Bearded Axe overhead damage from 87 to 90[br][br]Grand Mace slash damage from 90 to 80[br]Grand mace overhead windup from .5 to .525[br]Maul slash windup from .7 to .65 and recovery from 1.2 to 1.1[br]Maul overhead recovery from 1.2 to 1.1 and damage from 125 to 132[br][br]Flail slash windup from .55 to .5 release from .55 to .5 and damage from 55 to 60[br]Flail overhead release from .55 to .4 and damage from 65 to 70[br]Heavy Flail slash windup from .6 to .55 release from .6 to .55 and damage from 65 to 70[br]Heavy Flail overhead release from .6 to .45 and damage from 70 to 75[br][br]http://storefront.steampowered.com/v/gfx/apps/219640/capsule_231x87.jpg (http://store.steampowered.com/app/219640/) [br][br]Дальше... (http://store.steampowered.com/news/10948/)