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Просмотр полной версии : Endless Space Update Released


steam_news
27.06.2013, 02:39
DISHARMONY (1.0.87 and 1.1.0)[br]CHANGES AND ADDITIONS [Both Versions][br]- Added 14 new Steam achievements [G2G][br]- Updated tutorials[br]- Added lobby messages for multiplayer management between Classic and Disharmony versions[br]- Add information in the data of multiplayer sessions to know the host's current Expansion Pack[br]- New button to switch from Disharmony to Classic (and from Classic to Disharmony)[br]- Current Expansion Pack and current mod are now saved to be activated automatically when launching the game again[br]- The client that can't connect to a server from an invitation due to a problem of Expansion Packor mod is now blocked in the main menu screen with an error message[br]- Changed loading screens[br]- Invalid custom factions are not removed from player directory. The player can still edit them to repair them[br]- The new growth calculation has been improved when loosing population on systems[br]- Option to survey all moons (empire management screen)[br]- Option to reduce all anomalies (empire management screen)[br]- Golden Age feature for the Pilgrims' Fleet Errant[br]- Adding Automaton ships models [G2G][br]- Saves compatibility with previous version 1.0.67[br]- Added Sheredyn affinity: Battle Stasis [G2G][br]- Added Automaton and Sheredyn intro movies[br]- Updated victory screens for Sheredyn[br]- Added Coloured anomalies mod into the game *based on the mod of [Luminality]*[br][br]FIXES[br]- Fixed a bug reported by community on Escalating Event[br]- Fixed an error raised when a fleet start moving while the user is not in the galaxy view[br]- Fixed the bug with Steam overlay and Shift key[br]- Fixed: BattleAction_WeaponOverlock now compares military power with the so far highest mp (instead of comparing to 0)[br]- Fixed AI bug: Attack are cancelled when loading a saved game[br]- Fixed an issue with blockade[br]- Fix: the player could not invade a system when the enemy AI system border is close to the player's border while in the cold war diplomatic status[br]- Fix: the title remains stuck on End Turn action if the user assigns a hero to a system from Academy window[br]- Fixed various desynchronizations[br][br]CHANGES AND ADDITIONS [Disharmony Version][br]- Added the Official Artbook[br]Ship design:[br]- Small hulls cost increased from 30 to 40 and large hulls from 400 to 500[br]- Added Hull effects which are different for each faction[br]- Added new notion of ranges among categories of weapons[br]- New special slot system in ship design[br]- New modules Fighters and Bombers[br]- New modules Troops[br]- Notion of module archetype and specialization[br]- Modules can be damaged and repaired[br]- Added feedback for the invasion MP[br]- Increased all module costs by 35%[br]- New modules Bombs[br]- Updated Template of the Pirate's ship design[br]- Nano repair has been switched with Armour: Armour is unlocked from the start and Nano Repair is in a technology[br]- New module defence points[br]- Increased limit of ship design from 10 to 20[br]Diplomacy:[br]- AMAS (AI-Diplomacy) with new attitude reports[br]- New option to disable technology exchange[br]Sound:[br]- General update on sound bank and FX for ships in battle[br]- Two new battle musics[br]- One new galaxy ambiance music[br]Heroes:[br]- Updated all Hero ability trees[br]- 5 new heroes: Harmony, Automaton, Dust Collective, Virus and Pilgrim [G2G][br]- Heroes can now level up to level 25[br]Battles:[br]- Increased pre battle timer from 30 to 45 seconds[br]- From now on, attack action will target the most powerful fleet in orbit (inverted the sort order, and ignored the guard state)[br]- Update of pre-battle panel[br]- Battle Formation[br]- Battle Targeting[br]- Fighters & Bombers (tiny ships) effects in manual battle:[br]- Behaviours occur during rounds which are parallel to the phases[br]- The camera can focus on a random squadron[br]- The camera can focus on some key points on an assault trajectory[br]- The camera can focus a zone used during the melee sequence[br]- Realization: the camera will focus alternatively ships and squadrons according to a given ratio[br]- Added a Camera follow to the already existing Free Camera[br]- The player is now able to switch back from freecam to director cam (3D battle view)[br]- A Hide HUD button is implemented[br]- Update on damage formula[br]- Update of battle report overview info[br]Planets:[br]- Razing system feature (as an improvement) [G2G][br]- Pillage system feature (as an improvement)[br]- New option to build improvements with a fixed number of turns and no industry costs[br]- The growth is now frozen when the system is building a ship containing civilian module or when the player is colonizing a new planet inside the system[br]Harmony:[br]- Harmony ship models [G2G][br]- Harmony faction [G2G][br]- Specific Diplomacy technology tree[br]- Affinity Harmony: Freeze bank account, no approval, tax rate on food VS science, no access to Academy, local penalty when colonized planets generates Dust, purifying power[br]- Disharmony: FIS penalty depends on the number of impure systems[br]- Disharmony penatly is related to the Game Difficulty[br]Invasion: [br]- New invasion actions to send troops or bombs on system[br]- Those special actions appears only when siege is active[br]- Added Land invasion and bombardment arts in the reports[br]- Ship tool-tips in galaxy view display special slots and invasion military power[br]Technologies: [br]- Warfare technology tree re-factoring[br]- Added 3 unique technologies for each faction in order to strengthen their unique play-style[br]- Added Sheredyn faction technologies[br]Other:[br]- Modified some Battle Card effects[br]- Mods are linked to an Expansion Pack[br]- For modding, new possibility to add effects during the construction of an improvement thanks to the tag "ConstructionDescriptors"[br]- Reduced Bushido Length[br]- Add default Defence Anti-aircraft on Colonial Base to avoid division by 0[br]- Added Intro event for Disharmony[br]- Added Disharmony only credits[br]DISCLAIMER[br]- Battle card Power Convergence temporary disabled: needed until a proper fix[br]- Aware of performance issues / freezes due to various additions of previously described features and we are still improving the build for further updates![br]- Known bug: visual issue with the resource that can be required for a module. Even if the resource is accessible, if something else prevents the module to be added the resource icon will remain crossed out[br]- Feedback still Work In Progress, such as "Golden Age", or "Purify System" in the Galaxy view (amongst other features) [br] [br] Дальше... (http://store.steampowered.com/news/10955/)