steam_news
02.07.2013, 10:53
Rogue Legacy v1.0.10[br][br]Major Changes:[br]- Back up saving Re-enabled. If the game fails to load properly, it will automatically attempt to load a back up save file.[br]- Game will announce an error if it fails to save your game 3 times in a row.[br][br]General fixes:[br]- Fixed bug where the game would crash on people who had set their OS language settings to Turkish.[br]- Numpad now configurable in key bindings list.[br]- Trait Tourettes changed to Coprolalia[br]- Typo fix for Alektorophobia.[br]- Fixed exploit with invulnerable assassin.[br]- Fixed bug where saves no longer worked if you ran game with an argument passed in the command line.[br]- Fixed bug where Special class could lose their special spell when getting a new spell.[br]- Fixed Boss sfx not being adjusted by SFX volume settings.[br]- Fixed carnival exploit with special class.[br]- Fixed Final boss fight making player clip through wall during cutscene in special places.[br]- Fixed special class having no spell delay.[br]- Fixed exploit with Barbarian special destroying all targets in carnival room.[br]- Fixed bug where game would sometimes crash when exiting outside entrance.[br]- Dragon armor bug fix. Armor raised from 68 to 78.[br]- NG+ Difficulty raised slightly.[br]- NG++ Difficulty raised significantly.[br]- Down Strike Up text updated.[br]- Mage INT bonus reduced from 1.35x to 1.3x[br]- Fix 1x2 map with barrels letting player jump out of the world.[br]- Fix 2x3 map block spawn bug.[br]- Typo fixes in skill tree (assassin, miner, etc)[br]- Time stop mana drain tic rate raised from 7 to 8.[br]- Red teleporter random crash bug fixed.[br]- Fixed bug where Ice and Fire wizarsd projectiles would die in their hands if you ran into them.[br]- Dying death crash bug fixed.[br]- Fixed bug where game wouldn't load properly if Game Config was empty.[br]- Security check to make sure game doesn't crash on RunGameOver[br]- Fixed bug where potion up and downstrike up descriptions were not updating properly.[br]- Min mana and health capped at 1. You can no longer go into the negatives.[br]- Fixed bug where hazards could deal 0 in special circumstances.[br]- Fixed bug with projectiles sometimes being fired backwards.[br]- Fixed bug where equipping blood equipment would screw up HUD in blacksmoith screen.[br]- Fixed bug with last boss where you could take damage if you were in a bad position when you beat him.[br]- Fixed bug with last boss and time stop.[br]- Disabled all Class Skills in carnival room.[br]- Fixed bug with mana loss appearing if crowstorm was cast in an empty room.[br]- Dwarf holes removed in 2x2 room.[br]- Last boss now drops less mana potions. [br][br]Дальше... (http://store.steampowered.com/news/10988/)