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Просмотр полной версии : Counter-Strike: Global Offensive Update Released


steam_news
04.07.2013, 10:20
[ MISC ][br]- Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.[br]- Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.[br]- Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )[br]- Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.[br][br][ GAMEPLAY ][br]- Additional minor buffs to the Aug and Sig.[br]- Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.[br][br][ SPECTATING ][br]- Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.[br]- Fixed a case where GOTV spectator would get the round radar template instead of the square one.[br]- Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.[br][br][ MAPS ][br]- Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.[br]De_Inferno:[br]- Widened apartment hallway near A[br]- Replaced red car in middle with solid cover[br]- Fixed radar naming on haycart[br]- Improved visibility[br]De_Nuke:[br]- Added radar names[br]Bug fixes[br]- Improved visibility[br]De_Dust2:[br]- Improved visibility[br]- Bug fixes[br]De_Aztec:[br]- Improved visibility[br]De_Train:[br]- Improved visibility [br][br]Дальше... (http://store.steampowered.com/news/11029/)