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Просмотр полной версии : Crusader Kings II Update Released


steam_news
04.07.2013, 18:31
2013-07-04: v1.103[br]-----------------------[br][br]INTERFACE:[br]- Fixed incorrect AI reasoning text string "X is my lover"[br]- Fixed a tooltip bug in the effect 'gender_succ'[br]- Corrected some text bugs[br]- It is no longer possible to start building Theodosian walls outside of Constantinople[br]- Wikipedia links should now work on linux[br][br]GAMEPLAY:[br]- Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.[br]- Tech spread no longer gets stuck at 5[br]- Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)[br]- Euboia is no longer "Ocean" terrain[br]- Westfriesland is no longer "Ocean" terrain[br]- You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions[br]- 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits[br]- 867: Slightly strengthened the initial Magyar army[br]- Kingdoms with a king can now also de jure drift into empires[br]- Independent kingdoms can no longer drift out of their de jure empires[br]- Added Zoroastrian Crusade target weights to appropriate titles[br]- Human played vassals of the Magyars now get to keep their Ukrainian lands when Hungary forms[br]- Added level three Castle Fortifications to Constantinople[br]- Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodge[br]- Fixed a crash with deleted characters in a title's previous holder list[br]- The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda[br]- Fixed a bug where creating a kingdom or empire would not always initialize Crown Laws correctly[br]- Fixed raised armies being counted twice for max troops calculations used by some interfaces and some AI calculations[br]- Fixed an issue with save game corruption after loading a game and saving before unpausing[br][br]AI:[br]- Fixed a bug where patrician AI would go braindead for a long time after resign/reload[br]- Fixed an issue where, in many cases, under Gavelkind the AI would not create a second duchy even to form a kingdom[br]- Fixed a bug in the diplo AI where it would consider other lowborn characters to be its own dynasty[br]- Tweaked cross-religion Pagan marriage acceptance[br][br]http://storefront.steampowered.com/v/gfx/apps/203770/capsule_231x87.jpg (http://store.steampowered.com/app/203770/) [br][br]Дальше... (http://store.steampowered.com/news/11031/)