PDA

Просмотр полной версии : Expeditions: Conquistador Updated


steam_news
09.07.2013, 10:06
Version 1.4[br]- Added Italian localisation and localised cutscenes![br]- Implemented the ability to set a long-distance path by clicking on a map icon! We're pretty stoked about that.[br]- Equipment slots now act as buttons so you can just click once to assign however much equipment you want.[br]- Added timed victory conditions (Eliminate enemies in X turns and Escape in X turns) for certain battles in Mexico to force aggressive play.[br]- Added 3 new guard failure events, two of which will only trigger during Mexico, each of which has a battle with a new little twist.[br]- Added 2 new Tinkering random events.[br]- Added 2 new Travel random events (both of which are nasty, of course).[br]- Added 1 new Patrol random event with an optional battle.[br]- Added 1 new Treatment random event.[br]- Added 5 new personal random events (for Bernardo, Enrique, Gabriela, Sierra, and Teresa).[br]- Increased enemy ranks, equipment, and in a few cases even numbers in battles all throughout Mexico.[br]- Reduced the amount of Peccaries and Herbs that spawn in Mexico.[br]- Changed hunting so the result no longer scales with the size of your expedition, and your Survival skill now affects the result.[br]- Made the World Resources difficulty setting no longer affect the result of the hunting task.[br]- Critical success in camp failure checks are no longer possible in Mexico - there is now a 10% chance of attack in Mexico instead of the previous 5%.[br]- Implemented a "Very High" camp task difficulty level and used it for the three terrain types that are unique to Mexico.[br]- Implemented a subtle Bloom to give the game a brighter, more Central American look (you can turn it off in the Options if you don't like it).[br]- Implemented a cap to how many items of each type that you can bring into a battle depending on your Tactics skill.[br]- Tied the item placement radius in combat to your Tactics skill as well.[br]- Raised the material costs of constructing all items.[br]- Made a follower's Tinkering skill determine how many materials they spend on constructing items.[br]- Critical hits will now always destroy 1 point of equipment from a randomly selected slot.[br]- That enough difficulty for you? Huh? Happy now? Careful what you wish for, amigo![br]- Being within the range of a light source now displays the "Illuminated" debuff during night battles.[br]- Furthermore, pre-placed light sources (torches, campfires, car headlights) and lantern fire now also illuminate nearby characters.[br]- Reduced the range of Torches from 3 to 2.[br]- Fire now provides partial cover in the hex it's burning on.[br]- Increased the amount of Valuables you get if you steal from the Ancient Temple from 2500 to 6000.[br]- Fixed bug that would occur when going to Mexico from Hispaniola and then going back to the main menu and launching Mexico.[br]- Fixed the cheeky loading screen non-hint for Aguirre being displayed even when not in Aguirre difficulty.[br]- Fixed a logic glitch that was causing the Conspiracy quest in the Aztec storyline to be infinitely repeatable.[br]- No more preparation phase in the Ruined Temple battles (since you don't have traps yet at that point anyway).[br]- Moved the free move zone around Tenochtitlan so it's no longer possible to rest on the causeway between battles during the siege.[br]- Added a couple of missing "Begin battle." choice nodes in the Jungle Hunters event and reduced the equipment you get from the Higuey Village fight.[br]- Reduced the XP rewards for the quests at the end of Hispaniola, as well as for a few of the exploration events and side quests.[br]- Added the morale number after the morale level description for each follower in the camp management window.[br]- Added an indication to the troop selection menu for battles of whether or not there will be a preparation phase.[br]- Put a 10 day deadline on the Abduction event to occur.[br]- Prevented the Tribal Attack event from playing until you've earned at least 600 Total XP.[br]- Added missing diacritics to a bunch of the Spanish follower names.[br]- Fixed MayanBanditsQuestCompleted flag being set instead of MasayaVillageHostile if you attacked the Masaya Village and won.[br]- Fixed the goal text of "Gutiérrez's Fate" sending you north when in fact you should be heading towards the south-west.[br]- Fixed a logic glitch where Coyotl or Citlalli could participate in the Pearl Fishers event even if they weren't in the party.[br]- Fixed "The Poisoned Spring" goal description asking for 10 herbs when in fact the quest requires 25.[br]- Fixed a thing where you could spend movement points without moving if you kept clicking under your own horse.[br]- Fixed a hex under a house in Papantla being walkable so you could walk right through the corner of the building.[br]- Fixed a bug that would allow you to promote three Sergeants if one of them was injured.[br]- Fixed a bug where the Governor would not be registered as dead if Leandra won the battle for Santo Domingo.[br]- Made it so you only have to camp once before Santo Domingo is restored after the battle.[br]- Made sure the Tournament won't be added back to the map after the battle for Santo Domingo if Noriega is dead...[br]- Made extra special sure that Coyotl and Citlalli won't leave AFTER the battle for Tenochtitlan, and that they'll leave even if they're injured.[br]- Added 30 new placeholder events to Mexico that modders can hook into in order to add new content if they want.[br][br]http://storefront.steampowered.com/v/gfx/apps/237430/capsule_231x87.jpg (http://store.steampowered.com/app/237430/) [br] [br] Дальше... (http://store.steampowered.com/news/11049/)