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Просмотр полной версии : Gnomoria Updated


steam_news
17.07.2013, 05:07
General[br]• When deciding what to eat/drink, gnomes account for nourishment value of food/drink along with distance.[br]• Added Gameplay option to adjust how much food/drink nourishment effects a gnome's decision. Moving the slider to 0 will cause gnomes to always pick the closest food/drink. When multiple options are equidistant, they will choose the best. Moving the slider to 100 will allow gnomes to travel much farther for the best food/drink. Default is 50.[br]• Allow grass to grow up or down 1 level[br]• Gnomes no longer try to maintain distance from squad members while training[br]Fixed[br]• Crash when completing Fill Hole and items are inside the hole.[br]• Performance issue with lots of unreachable jobs[br]• Sometimes falling down a 1 tile deep hole and immediately moving back out, ie enemies falling down a hatch and immediately teleporting back up to the top[br]• Liquids not updating properly when a tile is dug down that has liquid on it[br]• Ramps not properly being if trees or constructions were diagonally adjacent. This left invisible ramps causing tiles to not accept constructions, designations, etc.[br]• Tinker Benches not respecting assigned worker[br]• Being able to replace the floor underneath a sapling[br]• Food/drink HUD text not initializing red when a game is loaded with 0 food or drink[br]• Displaying a negative amount of gnomads arriving. Now it correctly displays 0 [br][br]Дальше... (http://store.steampowered.com/news/11103/)