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Просмотр полной версии : Euro Truck Simulator 2 Updated


steam_news
24.07.2013, 11:56
VEHICLES[br]*All new truck Iveco Stralis Hi-Way with tuning upgrades[br]*Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator[br]*DAF: fixed speed gauge display in UK trucks, fixed exhaust[br]*Majestic: Fixed disappearing of the doorsteps [br]*Renault: Fixed blinkers [br]*Man: Fixed material issues [br]*Fixed wrong lod on flat bed trailer[br]*Overweight trailer: Fixed position of wheel and mudguards[br]*Cistern trailer: Fixed position of wheel and mudguards[br]*Log trailer: Added front white lights[br]*Fix shadow casters for some upgrades[br]*AI cars: the lamps are visible from greater distance at night [br]*Fixed shader issues with auxilary lights for all trucks[br][br]SIMULATION[br]*Reworked force feedback feature[br]*Engine torque simulation improvements. Idle throttle and clutch changes.[br]*Many new physical properties added to the simulation model. All dashboard gauges are simulation based now[br]*There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)[br]*Fuel consumption during engine idle fixed [br][br]GAMEPLAY[br]*Redesigned Job Market's job listing to be able scroll through all jobs[br]*The speed limiter can be now disabled in Options screen.[br]*Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.[br]*Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse[br]*Ferry route length displayed in the job selection.[br]*Loan installments are properly rounded up and displayed, improved timing of loan payments[br]*Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed[br]*There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)[br]*World map can be closed by same key that opens it (default key M) [br][br]MAP[br]*Fixed navigation lines on UK variant roundabout[br]*Hundreds map fixes, tweaking and prettyfications[br]*A2 highway completed (as in real life 2 lane highway) including tollgates[br]*New road leading south from Szczecin in Poland[br]*Fix - added some no-weather areas placed under some bridges to avoid rain appearing there[br]*Wrongly set border between France and Belgium fixed[br]*Grass, terrains and rocks intersecting walls of some tunnels fixed[br]*Tons of other minor map fixes [br] [br]MODELS[br]*Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)[br]*Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill[br]*New small tollgates in Poland on A2 road [br]*Fixed animations of various pedestrians [br][br]CODE[br]*Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate[br]*Added SDK for telemetry output, pilot testing with kind help of www.fanaleds.de[br]*It is possible to skip the intro animation using a -nointro parameter[br]*Fixed garage name in player truck relocation UI[br]*Rain probability in both corner values ensures infinite weather duration[br]*Weather can change after time fast forward [br]*The save slot selection is shown after profile selection if there was problem with automatic load [br]*There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads[br]*Increased range of non-linerity slider in controller option screen [br]*Fix potential crash related to recent Nvidia Optimus drivers changes[br]*Added more job-start autosaves[br]*Improved robustness to mod removals [br]*Improved behavior of input wizard [br]*Improved efficiency of memory pool usage[br]*Renamed game.log and game.crash files to game.log.txt and game.crash.txt [br]*Improved behavior of non-widescreen resolutions while driving [br]*Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars[br]*The game will reset jobs whenever it detects certain changes in data [br]*Added Georgian language to the game [br][br]SOUND[br]*Money sound played only on important events[br]*Air brake sound fixed[br][br]STEAM[br]*Game will pause when Steam overlay appears[br]*Steam notifications are positioned on the opposite side of the screen than Route Advisor[br][br]MODDING[br]*New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.[br]*Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.[br]*As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.[br][br]http://storefront.steampowered.com/v/gfx/apps/227300/capsule_467x181.jpg (http://store.steampowered.com/app/227300/) [br] [br] Дальше... (http://store.steampowered.com/news/11074/)