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Просмотр полной версии : Left 4 Dead 2 - Update


steam_news
06.08.2013, 02:03
An update has been released for Left 4 Dead 2.[br][br]General:[br]- Fixed loading screen showing placeholder text when playing mutations.[br]- Fixed a bug that always allowed Special Infected to spawn when a mutation was active.[br]- Fixed an out-of-range volume setting for one of Nick's lines.[br]- Fixed missing Russian audio in The Passing[br]- Fixed missing localized audio in No Mercy[br]- Improved stability when using hybrid graphics on Bumblebee[br][br]EMS Scripting:[br]- "ClearedWandererRespawnChance", percent chance (0-100) that cleared nav areas will get re-populated with wanderers.[br]- "Convars.GetClientConvarValue( cvar name, entindex )"[br]- "Convars.SetValue( cvar name, value )". Only server cvars can be set from script.[br]- player.IsDying()[br]- player.IsOnFire()[br]- player.Extinguish()[br]- Support for mode-specific population scripts, of the format "population_". New population names will be merged with the base script, matching population names will override the base script. [br][br]Дальше... (http://store.steampowered.com/news/11224/)