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Просмотр полной версии : Crusader Kings II Update Released


steam_news
13.08.2013, 19:33
2013-08-13: v1.11[br]-----------------------[br][br]GAMEPLAY[br]- Added auto-invite function to plots[br]- Added auto stop plot functionality under intrigue tab.[br]- Added Siege leader trait[br]- Added so bastard dynasties are generated when the first bastard is born.[br]- Fixed so holy orders can use their special units in a defensive war where they are the primary defender.[br]- Fixed CTD occured when starting between 1184-1185[br]- Fixed Duke Dafydd II of Gwynedd invalid state in history files[br]- Slowed down fleet movement[br]- Increased movement time for armies onto or off fleets[br][br]INTERFACE[br]- Added Favorite IP table to multiplayer menu[br]- Added an approve button for laws so you can change your mind later if you initially ignored the law.[br]- Fixed so you can see what characters has had a plot proposal sent to them.[br]- Now support to select ship-exclusive using ALT key.[br][br]MODDING:[br]- It's now possible to read additional data into existing landed titles in mods[br]- It's now possible to read additional data into existing religions in mods[br]- Added 'intermarry' parameter to religions, so you can specify if members tend to marry those of specific other religions[br]- Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines[br]- Fixed custom tooltip trigger and effect always returning true[br]- Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines[br][br]http://storefront.steampowered.com/v/gfx/apps/203770/capsule_231x87.jpg (http://store.steampowered.com/app/203770/) [br][br]Дальше... (http://store.steampowered.com/news/11252/)