steam_news
22.08.2013, 22:37
Release Notes for 8/21/2013[br][br][GAMEPLAY][br]- SSG08: [br]-- Reduced price from 2500 to 2000.[br]-- Reduced standing and crouching accuracy recovery times.[br]- Reduced Molotov price from 500 to 400.[br]- Reduced Incendiary Grenade price from 850 to 600.[br]- Reduced Glock damage from 33 to 28.[br]- Fixed bug that NiP discovered where the aimpunch experienced when compensating for recoil was incorrect.[br]- Third person silenced muzzleflash light brightness is no longer a portion of unsilenced brightness, instead it is now completely removed.[br]- Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons.[br]- Fixed a bug where removing/adding a silencer would also drop a magazine on the ground.[br][br][br][MAPS][br]- Fixed map placed weapons not working properly.[br][br]Aztec: [br]--New connector between A and B bombsites.[br]--More cover in underpass.[br]--More cover in overpass.[br]--More cover at bombsite A.[br]--Changed cover at CT side of bridge.[br]--Removed railings on bridge.[br]--Added player collision inside large vegetation models.[br]--Removed collision on some props.[br]--Clipped stairs.[br]--Reduced fog.[br]--Reduced noise in textures.[br][br]Train: [br]--Tweaked shower room.[br]--Moved ladders to ends of traincars.[br]--Made T entrance into bombsite A wider.[br]--Reduced size of CT sniper position.[br]--Removed some cover from CT sniper position.[br]--Blocked visibility under electrical box at bombsite A.[br]--Blocked visibility through yellow barrels at bombsite A.[br]--Brightened textures near bombsite A.[br]--Removed some wires at bombsite A.[br]--Blocked visibility under traincars.[br]--Rearranged trains at bombsite B.[br]--Widened back of bombsite B, T side.[br]--Replaced cover at back of bombsite B, T side.[br]--Clipped stairs.[br]--Optimizations.[br]--Fixed radar naming.[br]--Blocked visibility through concrete bags near Ivy.[br]--Brightened door near Ivy.[br]--Removed railing at top of ladder.[br]--Brightened environment light.[br]--Reduced fog.[br][br]Inferno:[br]--Fixed missing collision in an area in mid.[br]--Made railing at back of bombsite A easier to see through.[br]--Widened doors in construction.[br]--Reduced wall penetration in construction.[br]--Removed wall supports in apartments hallway.[br]--Increased C4 explosion radius to make it consistent with other maps.[br][br]Nuke: [br]--Fixed a bug in ramp room.[br]--Widened door in rafters.[br]--Fixed some radar naming bugs.[br]--Increased C4 explosion radius to make it consistent with other maps.[br][br]Mirage: [br]--Added more light to CT window into bombsite B.[br]--Fixed some graphical bugs.[br]--Removed small trashbags that could be mistaken for players.[br][br]Dust2: [br]--Made it easier to spot enemies at back of long A, CT side.[br]--Removed center scaffolding in tunnels.[br][br][UI][br]- Added warning message for when there is a new update available.[br]- Fixed Main Menu for 21x9 monitors.[br]- Weapon Case Unlock Animation: [br]-- Fixed animation stopping on an item when the connection to the item server is actually unresponsive.[br]-- Fixed animation not closing if error dialog occurs.[br]-- Fixed animation restarting if space bar was pressed.[br]- In-game previews of StatTrak™ weapons and unusual knives now correctly display those attributes in the name.[br]- Weapon target ID text now colors the weapon the color of its rarity.[br]- Fixed StatTrak HUD element for knives hiding.[br]- Fixed Tooltip backgrounds disappearing when browsing Workshop maps.[br]- Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a match and not everyone accepts.[br]- Fixed spectator player panels were showing up when they shouldn't be (wrong team, wrong mode, etc).[br]- Fixed the spectator panel not using the new knife icons properly.[br]- Moved the flashed icon from the center of the screen, made it more subtle and added fringe fades for when your target is flashed when connected via GOTV.[br]- Fixed Rescue Kit displaying as Defuse Kit in hostage maps.[br]- Fixed pause menu missing entries.[br]- Fixed item drops displaying for 'Unknown' players.[br]- Fixed formatting of AWP kill award text in Classic Competitive.[br]- Teammates names now always show overhead during freeze time.[br]- Additional work on inventory, addressing edge cases where HUD positions would not update properly after a weapon had been added or removed.[br][br][MISC][br]- Added "Five Year Veteran Coin" awarded to players who were a member of the Counter-Strike community for over 5 years.[br]- Fixed Overwatch not displaying new cases after viewing one case.[br]- Fixed extended delay in the end of Classic Competitive games that had GOTV spectators.[br]- While watching matches in GOTV, the Autodirector is paused, not deactivated, if the spectator follows a specific player.[br]- Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map makers.[br]- Fixed several exploits affecting dedicated servers.[br]- Added a server convar sv_quota_stringcmdspersecond to allow rate-limiting client string commands.[br]- Reduced memory usage on dedicated server.[br]- Fixed weapon switch and knife swing animations being choppy at low ping.[br]- Stability fixes in shaders[br]- Identified a memory allocation bug involving nVidia Geforce Drivers version 320.49 or earlier. We suggest that you update to the latest beta driver version 326.80. [br][br]Дальше... (http://store.steampowered.com/news/11310/)