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Просмотр полной версии : Borderlands 2 Update Released


steam_news
31.08.2013, 03:12
1.6.0 Patch Notes[br][B]General • Added new items to the Black Market[br] o One additional ammo upgrade for each ammo type, at 100 Eridium each.[br] o Two more backpack storage space upgrades, at 150 and 200 Eridium respectively.[br] o Two more bank storage space upgrades, at 150 and 200 Eridium respectively.[br] • Added zoom amount to weapon cards.[br] • Rarity of loot drop rates have been increased for enemies level 61 and above. [br] • Enemy health regen in Ultimate Vault Hunter Mode increased for enemies level 61 and above.[br] • Addressed an issue that could cause credits music to continue for some players when the credits were exited early.[br] • Set the "Surprise!" challenge to be visible for everyone instead of unlocking after completing another challenge.[br] • Addressed an issue that could cause loot dropped from Terramorphous to not be pick-up-able or visible to all players.[br] • Addressed an issue where the user could lose functionality of their weapon as a Psycho when activating Buzz Axe Rampage and Hellfire Halitosis simultaneously right before being killed.[br] • Addressed an issue that would sometimes grant players two sets of rewards for completing one mission.[br] • Addressed an exploit that allowed players to "win" a duel by killing themselves with environmental damage.[br] • Addressed an issue that could prevent the “Thresher Thrashed” achievement/trophy from being unlocked in a split-screen game.[br] • Addressed an issue that could cause players to be unable to complete the "Can You Hear Me Now" and "Big Guns" challenges.[br] • Addressed an issue causing the Death Mark symbol on the Sheriff of Lynchwood to appear in the wrong location.[br] • Addressed an exploit that could allow players to increase their skill points beyond intended amounts.[br] • Addressed an issue sometimes causing Flynt not drop any unique loot in True Vault Hunter Mode and Ultimate Vault Hunter Mode.[br] • Added safeguards to better protect players against hacked items and weapons -- invalid items will now be automatically removed from a player's inventory. [br] • Addressed an issue that stopped players from loading inside the Natural Selection Annex if they saved and quit there without completing a specific objective of the Wildlife Preservation mission.[br] • Disabled the daily lockout for raid bosses[br] • Shoved The Warrior off into the abyss after he dies so that players can always grab loot that he might otherwise have been sitting on.[br] • Addressed an issue that could cause players to lose control of their characters when using certain telescopes simultaneously in a multiplayer game.[br] • Addressed a few issues that could cause BNK-3R to get stuck or otherwise not complete his death animation properly.[br] • Addressed an issue causing E-Tech weapons given as mission rewards to show up as the wrong rarity.[br] • Increased Voracidous's shield to intended levels in Ultimate Vault Hunter Mode.[br] • Increased the Eridium required to enter Terramorphous's den.[br] • Addressed an issue causing Flynt to sometimes not jump down and engage the player.[br] • Saved the player's vehicle skin choice so that it doesn't have to be re-chosen in each new play session.[br] • Addressed an issue causing the earned/total customization count in a customization station to be incorrect.[br] • Addressed an issue that could sometimes cause items acquired via SHiFT to be capped incorrectly at level 50.[br] • Addressed an issue where Seraph and Torgue vending machines were unresponsive to mouse input.[br] • Addressed an exploit where clients could dupe items in a trade duel. [br] • Addressed a problem where the SHiFT account screen would sometimes not respond to input if players were using a gamepad but Steam was not in Big Picture mode.[br] • Addressed an issue causing the Home and End keys to not update the customization preview when using a customization station.[br] • Captain Scarlett and her Pirate’s Booty[br] o (Captain Scarlett DLC) Addressed an issue allowing the treasure room to be re-entered multiple times after defeating the Leviathan.[br] o (Captain Scarlett DLC) Addressed an issue that could cause players to be stuck under the world when traveling to a new zone while in the destroyed hovercraft in Captain Scarlett content.[br] • Sir Hammerlock’s Big Game Hunt[br] o (Sir Hammerlock DLC) Addressed an issue where players could get slowed for the duration of a game session if they left an area after being slowed by a witch doctor.[br] • Tiny Tina’s Assault on Dragon Keep[br] o (Tiny Tina DLC) Addressed an issue causing Zer0's critical hit indicator to not display on Mimics.[br] o (Tiny Tina DLC) Taught Necromancers how to cast their skeleton-summoning spell more reliably.[br] o (Tiny Tina DLC) Addressed an issue that could cause the “A Single Deadly Bite” challenge to not unlock.[br] o (Tiny Tina DLC) Addressed an issue of audio not playing from dwarves at the entry to the mines on the mission Dwarven Allies.[br] o (Tiny Tina DLC) Addressed the timing of some effects when transitioning from bright, sunny skies to dark and brooding ones and vice versa.[br] o (Tiny Tina DLC) Addressed an issue that could cause Roland to be holding a sword and a gun in the same hand.[br] o (Tiny Tina DLC) Addressed an issue that could cause the player to be unable to progress if taking an alternate route to Flamerock Refuge. [br] o (Tiny Tina DLC) Addressed an issue causing client players in a multiplayer game to not see magical effects when activating the "My Dead Brother" mission.[br] o (Tiny Tina DLC) Addressed an issue that could cause the "Keep Rollin' Rollin' Rollin'" achievement to not unlock when the player rolls a 20.[br] o (Tiny Tina DLC) Addressed an issue causing class mods with "Good" in their name to be detrimental to reloads.[br] o (Tiny Tina DLC) Added a third vault symbol to the Dwarven Mines for players to discover.[br][br][B]Missions • Addressed issues with the following missions that could cause players to get stuck or not be able to complete them: [br] o My First Gun[br] o Clan War: Wakey Wakey[br] o No Vacancy[br] o Shielded Favors[br] o Breaking the Bank[br] o Toil and Trouble[br] o A Train To Catch[br] o (Tiny Tina DLC) A Role-Playing Game[br] o (Tiny Tina DLC) The Magic of Childhood[br] o (Tiny Tina DLC) Denial, Anger, Initiative[br] o (Tiny Tina DLC) Dwarven Allies[br] o (Tiny Tina DLC) Winter is a Bloody Business[br] • Addressed an issue that could cause errant mission indicators to appear above rabid skags when players had not yet accepted any Animal Rescue missions in True Vault Hunter Mode.[br] • Addressed an issue that could result in players being stuck at the beginning of the game in True Vault Hunter Mode and unable to complete any missions.[br] • Addressed an issue that could cause an incorrect waypoint to be displayed for the mission "Hidden Journals".[br][br][B]Equipment • Addressed the Pot'O'Gold shield to drop items correctly when the player is damaged while wearing it.[br] • Addressed audio from Booster and Adaptive shields not playing during co-op games.[br] • Addressed certain projectiles (such as rockets fired from a Tunguska) sometimes passing through objects instead of detonating on them.[br] • Addressed an issue causing some assault rifle barrels to give lower damage bonuses than intended.[br] • Addressed the Blood of Terramorphous and Blood of the Seraphs relics to no longer be capped at level 50.[br] • Addressed an issue causing item cards to sometimes show incorrect critical hit modifiers for weapons.[br] • Addressed an issue causing alignment of sights on certain pistols to be incorrect when zoomed in.[br] • Addressed the "Breath of the Seraphs" relic to scale above level 50.[br][br][B]Characters[br] • Addressed an issue where the Psycho could get stuck and not animate when killed in a certain way.[br] • Addressed an issue where client Psycho players would sometimes not play the fire breathing animation when activating Hellfire Halitosis and Buzz Axe Rampage at the same time.[br] • Addressed an issue that could cause clients playing as Psychos to retain the buzzaxe in their hands if the action skill ended while they were on a ladder.[br] • Addressed an exploit causing Mechromancer's Discord skill to stay active after respeccing.[br] • Addressed Zer0's Kunai skill stacking to higher damage amounts that intended under certain conditions.[br] • Addressed an issue that could cause the Gunzerker to have two weapons attached to his right hand when his action skill was deactivated in a certain way.[br] • Addressed an issue causing Psychos using the Raving Retribution skill to be chattier than intended.[br] • Addressed an issue where the Psycho would sometimes not be put into the down state when applying the "Redeem the Soul" skill.[br] • Removed some challenges Psycho players are unable to complete due to Krieg's heft.[br] • Addressed players using alternate control schemes being unable to perform certain actions such as the Psycho's dynamite toss or the Assassin's action skill melee.[br] • Addressed an issue causing the Psycho's Buzz Axe Bombardier skill to block stacks of Taste of Blood from accruing.[br] • Addressed an issue that could cause the Psycho's Hellfire Halitosis visual effects to persist indefinitely.[br] • Addressed the Reset Skill Tree prompt in customization stations showing incorrect totals for the Psycho.[br][br]http://storefront.steampowered.com/v/gfx/apps/49520/capsule_231x87.jpg (http://store.steampowered.com/app/49520/) [br] [br] Дальше... 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