steam_news
27.09.2013, 18:55
CHANGELOG[br][br]DATA[br][br]Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need it[br]Many small Altis object positioning tweaks and other terrain fixes[br]Fixed: Flipped moon texture[br]The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject)[br]The light reflected by the moon has been made more realistic[br]Added: New runway parts for left and right airstrip on Altis[br]Runway lights have new models and configuration[br]Fixed: Darker runway at a distance and with overcast weather[br]Fixed: Ladder on hospital building has been reversed (http://feedback.arma3.com/view.php?id=13399)[br]Fixed: Blinking resolution LODs on signs[br]Configured power line wires to be destroyed along with power line towers[br]Animals should be avoiding roads more now[br]Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them[br]Player tank driver can turn out, while commander is turned in[br]Civilian (and FIA) trucks have been revamped[br]Added: Ability to mount Marshall driver position from right side[br]Fixed: Slammer recoil[br]Added: T-100 recoil animation for main gun[br]T-100 commander optics features in line with OPFOR tracked vehicles[br]T-100 back armor made thinner[br]Improved handling of terminal ballistics on armored vehicles[br]More realistic water fording ability for tracked armor[br]Added compass and additional radars for copilot seats[br]Removed magic disappearance of rotor blades for some helicopters[br]AH-99 badly placed exhausts fixed (http://feedback.arma3.com/view.php?id=9909)[br]Adjusted position of Blackfoot pilot crosshair in HMD[br]Added stabilization for UAV optics[br]Fixed: Incorrect duplicate of get-in points for Speedboats[br]Fixed: Zooms of armed offroad gunner set to standard naked eye level (http://feedback.arma3.com/view.php?id=14213 and http://feedback.arma3.com/view.php?id=14699)[br]Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction[br]Added missing backpacks for Mk6 weapon[br]Capacity tweaking for mortars, GMGs and HMGs (inventory)[br]Fixed: Animations of static weapons[br]Tweaked: Bag weight for static weapons. It was too high for our maximum soldier load.[br]Fixed bombs of CAS UAVs[br]Re-balanced mine damage and overall mine usability[br]Tweaked: Pistol weights to match maximum soldier load count[br]Fixed: Negative friction of 120mm shells[br]Reticle materials for 3D scopes now glow in the dark[br]Fixed: Problem with 3D scope alpha sorting[br]Added: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible - will improve already released missions without need to change anything.[br]Tweaked: Action menu priorities[br]Increased action priority for weapon assembly[br]Fixed: Radio protocol is no longer played during story conversations triggered by BIS_fnc_kbTell[br]Fixed: Some groups spawned by Sites module had their skill set too high[br]Fixed: CAS bombing issues in Supports Module[br]Fixed: Rare occurrence of undefined variable for civilian randomization scripts[br]Fixed: Game sometimes got stuck in loading screen after respawn (http://feedback.arma3.com/view.php?id=14474)[br]Added: Warning about using BIS_fnc_addRespawnPosition - calling the function on client at the mission start will result in data not being broadcasted correctly[br]Fixed: Modules were not executed in the right order on server[br]Fixed: Sending multiple recipients to BIS_fnc_MP caused the function to be ignored in singleplayer[br]Added: Recipient sent to BIS_fnc_MP can now be string - variable name of an object. The function will be executed where the object is local.[br]Fixed: Incorrect returned value when task checked by BIS_fnc_taskCompleted didn't exist[br]Fixed: "Vehicle Respawn" module didn't recognize airplanes, rendering them non-respawnable (http://feedback.arma3.com/view.php?id=13078)[br]Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.[br]Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state (http://feedback.arma3.com/view.php?id=4144)[br]Fixed: Functions with tag without specific name (i.e., no 'tag' attribute) were incorrectly categorized in the functions viewer[br]Fixed: BIS_fnc_sandStorm was using incorrect particle texture (http://feedback.arma3.com/view.php?id=13773)[br]Added: Delay before respawn menu is applied only when player is simulated[br]Fixed: "EndMission" respawn template failed a mission even when some players were still alive after respawn tickets were exceeded[br]Fixed: Module effects were applied to vehicle commanders, not to vehicles themselves[br]Fixed: Debug console was not available for logged admins (http://feedback.arma3.com/view.php?id=13764)[br]Fixed: Respawn display sometimes didn't close once player respawned[br]Fixed: Advanced hints save / load issue[br]Added: BIS_fnc_countdown - allows setting and managing countdown[br]Function BIS_fnc_findInPairs renamed to BIS_fnc_getFromPairs and now supports all variable types[br]New function BIS_fnc_findInPairs returns index of an item from the associative array found under the key[br]Fixed: Notifications are no longer displayed after player dies in singleplayer missions[br]Fixed: Zone Restriction module would sometimes fire a warning event when a unit left a vehicle[br]Fixed: Info about ability to sync "Respawn Position" module to a vehicle was missing[br]BLUFOR soldiers are now able to switch textures via setObjectTexture[br]CSAT soldiers have been trained to distinguish fixed-wing UAV of their side better when standing next to it[br]Less pronounced character lip sync animations[br]Fixed: Several inventory capacity issues[br]Fixed: OPFOR pilots ammo load[br]Fixed: Guerrilla Rifleman AT backpack load out[br]Fixed: Guerrilla Engineer bag type[br]Fixed: Khaki vest camo for OPFOR snipers and Olive vests for AAF[br]Minor fix in BLUFOR repair specialist chest rig[br]Added: New icon for BLUFOR chest rig[br]Added: New icons for Guerrilla uniform types[br]Added side-specific textures and pictures for mortar bags[br]Introduced mass difference between normal and light helmets[br]Various characters models and textures tweaks, most notably the US flag being removed from AS and SMDI maps[br]Civilians are more prone to be fatally wounded by anything (damage tolerance and armor)[br]Tweaked hitpoints of civilians. Now they will be fatally injured by one hit (5.56 mm and better caliber) to torso.[br]Configured destruction of wreck_heli_attack_01 (Blackfoot wreck)[br]Added Korean and Japanese characters from other fonts to EtelkaMonospacePro (fixes missing texts in e.g. establishing shots in those languages)[br]Font: EtelkaMonospaceProBold added for backwards compatibility (inherits everything from EtelkaMonospacePro)[br]Rolling credits now end after finishing and a short timeout[br]Fixed: Class name in title bar can't be edited any more in Insert Unit and Insert module in mission editor[br]Fixed: Positions of location labels (e.g., town names) in Splendid Camera were offset[br]Fixed: Respawn position selection list was blinking[br]Fixed: Tile effects were interactive, stealing mouse focus[br]Fixed: Error message for "Viper Green in trouble" conversation in Showcase Vehicles[br]Removed: Showcase Night radio at the enemy camp[br]Tweaked: Showcase Night player is now sitting on the front of the boat during insertion[br]Tweaked: Showcase Night boat driver now has a beanie hat[br]Tweaked: Showcase Night when player is detected near a site, enemies should now better hunt him[br]Tweaked: Showcase Night enemy patrols on sites are now on in safe behavior[br]Tweaked: Showcase Night enemies now play ambient animations[br]Tweaked: Showcase Night when player is detected on an enemy site, the nearest, not yet cleared, enemy site will become combat aware[br]Fixed: Showcase Night random patrols had skill of 1, now it's 0.4[br]Fixed: Showcase Night soldier leaning on the lighthouse was going through it[br]Fixed: Showcase Night enemies don't have NVGoggles any more (they wrongly had them because of class name changes)[br]New: Showcase Night enemy vehicle will now come and investigate the south after half the chaos threshold has been reached[br]Fixed: In Combined Arms single player you could kill insertion choppers crew without triggering friendly fire[br]Fixed: Defend Syrta character classes had wrong backpack[br]Fixed: Defend Syrta CSAT AA class had wrong backpack[br]Fixed: Seize and Defend missions were sometimes not executed properly on Dedicated Server[br]Tweaked: Civilian vehicles are now unlocked in MP scenarios[br]Tweaked: Lowered cost of enemy vehicles by 0.5 in MP scenarios[br]Tweaked: Tanks should now only spawn on last zone (MP)[br]New: Added Spotter and Sniper load outs on the last objective (MP)[br]Changed: Defend Syrta now has disabled AI by default[br]Firing Drills: CoF Green - removed manual hiding of barriers now they were removed from Stratis globally[br]Firing Drills: CoF Red 3 - disabled detecting statue as no-shoot until new solution is found (old one removed due to map optimizations)[br]Music has been reorganized to new class names, old ones are kept for compatibility[br]Main menu music track fix (different version of same track)[br]British Radio Protocol voices added (1 x Jay Crowe + 3 x Jayholder as data placeholder for future recordings)[br]Removed occasional animation glitch after Team Switch[br]Digital Deluxe Edition: Tactical Guide updated with various tweaks[br]Digital Deluxe Edition: Map updated with higher resolution[br][br]ENGINE[br][br]Many AI tweaks and fixes[br]Enabled blood when Korean language is selected[br]Improved: Tank collisions / flipping[br]epeImpulseDamageCoef parameter can now be changed for any vehicle[br]AI drivers are now better able to navigate out of obstacle and unstuck themselves[br]New possibility to turn off adaptive crosshair in options[br]Fixed: Favorite sessions in LAN view[br]Increased the limit of shown servers in the server browser from 500 to 10000[br]Fixed: Broken location detection of MP clients - people should be finally able to see servers close to them[br]Fixed: Country detection in MP[br]Crouch (toggle) now works correctly for launchers[br]Fixed: Aiming while holding 'sprint' key and not moving[br]Removed zoom warp (by using sprint while in optics)[br]Fixed: More strange zoom while sprinting with fatigue removed[br]NRemoved strange zoom when aiming while trying to sprint with high fatigue[br]Improved: Helicopter dropping like a stone when AA hits them[br]Fixed: Crash when player engages in conversation and has no topic[br]Added: Random angular velocity for dropped weapons in ragdoll[br]Fixed: DnD with container on soldier's container tab caused wrong behavior[br]Fixed: DnD with container on soldier's linked backpack caused wrong behavior[br]Fixed: Replacing linked weapon from weapon stored in backpack caused wrong behavior[br]Fixed: Bag disappearance and duplication[br]Fixed: Gear shows no magazines except handguns[br]removeWeapon can also unlink assigned items now[br]Fixed: Command removeBackpack[br]Fixed: removeAllContainers leaves unit with uniform model even though their uniform is removed (http://feedback.arma3.com/view.php?id=7879)[br]Fixed: Action Drop Backpack was not working[br]The Men category is now properly sorted in the unit dialog in editor[br]Fixed: saveStatus and loadStatus commands did not work[br]Fixed: CheckCursorActionTarget performance[br]Skybox lighting is now done per-pixel[br]New scripting commands for getting and setting identity parameters[br]New scripting command for getting fog parameters (fogParams)[br]Added parameter turretCanSee config parameter to distinguish usability of compass for copilots[br][br]http://storefront.steampowered.com/v/gfx/apps/107410/capsule_231x87.jpg (http://store.steampowered.com/app/107410/) [br][br]Дальше... (http://store.steampowered.com/news/11538/)