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Просмотр полной версии : Dota 2 Update - October 21st, 2013


steam_news
22.10.2013, 00:12
6.79 Gameplay Update[br][br]GENERAL[br][br]* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes[br]* When buying back, 25% of the remaining respawn time will be added to your next death[br][br]* Creeps now meet a bit closer to the tower in your offlane[br]* Ranged Heroes now get the same denied experience as melee heroes (instead of less)[br]* XP AoE increased from 1200 to 1300[br][br]* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them[br]* Swapped the medium pullable Neutral Camp with the small camp[br]* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row[br]* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp[br]* Satyr Mindstealer XP bounty reduced from 88 to 62[br]* Satyr Tormentor XP bounty reduced from 155 to 119[br]* Mud Golems XP bounty reduced from 119 to 88[br]* Mud Golems armor reduced from 4 to 2[br]* Dark Troll Summoner bounty XP reduced from 155 to 119[br]* Hellbear Smasher HP reduced from 1100 to 950[br]* Hellbear armor reduced from 5 to 3[br]* Satyr Trickster's Purge cast point improved from 0.5 to 0.2[br]* Fixed Neutral Envenomed Weapons debuff dispelling regen items[br][br]* Day/Night length decreased from 6 to 4 minutes[br]* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector[br][br]* Roshan will respawn at a random time between 8 and 11 minutes after death[br]* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)[br][br]* Starting gold increased from 603 to 625[br]* Random Gold bonus reduced by 50[br]* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000[br]* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds[br][br]* Tower last hit bonus gold increased from 100-200 to 150-250[br]* Melee Barracks HP regen increased from 2.5 to 5[br]* Ranged Barracks HP regen decreased from 2.5 to 0[br]* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)[br][br]* Evasion now stacks diminishingly[br]* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)[br]* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs[br][br][br][br][br]HEROES[br][br] Abaddon[br]- Base armor reduced by 1[br]- Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150[br]- Aphotic Shield is now dispellable[br]- Borrowed Time no longer activates while Doomed[br][br] Alchemist[br]- Chemical Rage no longer provides 250/500/750 bonus HP[br]- Chemical Rage HP regen increased from 15/30/60 to 50/75/100[br][br] Ancient Apparition[br]- Ice Vortex cooldown reduced from 5 to 4[br]- Ice Blast cooldown reduced from 45 to 40[br]- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area[br]- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26[br][br] Axe[br]- Berserker's Call AoE increased from 275 to 300[br]- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16[br]- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30[br]- Battle Hunger movement speed slow/bonus increased from 8% to 10%[br]- Battle Hunger is now dispellable[br]- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3[br]- Counter Helix now hits siege units[br]- Culling Blade no longer goes on cooldown if it successfully kills a hero[br]- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)[br]- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900[br]- Culling Blade 40% speed bonus now applies to attack speed as well[br]- Culling Blade Aghanim allied buff duration increased from 6 to 10[br]- Culling Blade manacost reduced from 150/200/250 to 60/120/180[br][br] Batrider[br]- Base damage reduced from 48-52 to 38-42[br]- Vision reduced from 1400 to 1200[br]- Flaming Lasso cast range reduced from 175 to 100[br][br] Beastmaster[br]- Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)[br]- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45[br]- Call of the Wild now has two abilities for summoning each unit independently[br]- Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3[br][br] Bloodseeker[br]- Base movement speed reduced from 305 to 300[br]- Thirst is now global instead of 6000 range[br]- Thirst bonus now stacks for each unit that is low HP[br]- Thirst HP threshold increased from 20/30/40/50% to 50%[br]- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%[br]- When Thirst is active, movement speed cap is removed on your hero[br]- Thirst no longer provides armor bonus[br]- Thirst provides bonus 7/14/21/28 damage[br]- Thirst no longer grants full hero vision around low HP targets, it only shows their model[br]- Thirst no longer lasts for an extra 3 seconds when the target is dead[br][br] Brewmaster[br]- Base agility increased from 16 to 22[br]- Drunken Haze affects a 200 AoE around the target[br]- Thunder Clap is now dispellable[br]- Primal Split selection order is now Earth/Storm/Fire[br]- Reworked Primal Split Aghanim upgrade.[br][br]No longer upgrades any stats, cd, duration, etc on Aghanim.[br]Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.[br]The skills granted are at the same level as Brewmaster's skills.[br]Cooldowns are independent of the original Brewmaster.[br][br][br] Bristleback[br]- Attack point improved from 0.4 to 0.3[br]- Viscous Nasal Goo is now dispellable[br]- Viscous Nasal Goo cast point improved from 0.4 to 0.3[br]- Warpath max stacks increased from 5 to 5/6/7[br]- Warpath stack duration increased from 10 to 14[br][br] Broodmother[br]- Spin Web AoE increased from 650 to 900[br]- Spin Web cast range increased from 600 to 1000[br]- Spin Web cast point nerfed from 0.2 to 0.4[br]- Spin Web no longer destroys trees[br]- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)[br]- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)[br][br] Centaur Warrunner[br]- Stampede slow duration increased from 1.25 seconds to 1.5[br][br] Chaos Knight[br]- Chaos Bolt damage and stun values are now inversely related[br][br] Chen[br]- Test of Faith teleport is now dispellable[br]- Hand of God cooldown increased from 140/130/120 to 160/140/120[br][br] Clinkz[br]- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60[br]- Searing Arrows manacost increased from 8 to 10[br]- Searing Arrows is no longer blocked by magic immunity[br][br] Clockwerk[br]- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land[br][br] Crystal Maiden[br]- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30[br]- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50[br][br] Dark Seer[br]- Vacuum cooldown increased from 24 to 28[br][br] Dazzle[br]- Weave duration rescaled from 12/18/24 to 20[br]- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)[br]- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)[br]- Poison Touch is now dodgeable[br]- Poison Touch slow timings reworked[br][br]Previous Poison Touch:[br]=========================[br]Lvl 1[br]Slow target by 33% for 1 second[br][br]Lvl 2[br]Slow target by 33% for 1 second, then slow target by 66% for 1 second[br][br]Lvl 3[br]Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second[br][br]Lvl 4[br]Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second[br][br]Ministuns for 0.01 seconds at the start.[br][br]New Poison Touch:[br]==================[br]Lvl 1[br]Slow target by 33% for 3 seconds[br][br]Lvl 2[br]Slow target by 33% for 2 seconds, then slow target by 66% for 1 second[br][br]Lvl 3[br]Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second[br][br]Lvl 4[br]Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second[br][br][br]Ministuns for 0.01 seconds at the start.[br][br][br] Death Prophet[br]- Exorcism Spirit damage increased from 43-48 to 53-58[br]- Fixed max Spirits being capped at 23 instead of 27[br][br] Disruptor[br]- Kinetic Field AoE increased from 300 to 325[br]- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20[br]- Static Storm AoE increased from 375 to 450[br]- Static Storm max damage increased from 170/220/270 to 200/250/300[br]- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds[br][br] Doom[br]- Doom cooldown reduced from 110 to 100[br]- Doom now removes positive buffs on the target before applying the debuff[br]- Doom Aghanim AoE requirement increased from 550 to 900[br][br]This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.[br][br][br] Drow Ranger[br]- Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%[br]- Precision Aura no longer affects creeps[br]- Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)[br]- Marksmanship attribute negation AoE increased from 375 to 400[br][br] Earthshaker[br]- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%[br]- Fissure range increased by 100[br][br] Elder Titan[br]- Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200[br][br] Enigma[br]- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%[br]- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.[br][br] Enchantress[br]- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120[br][br] Faceless Void[br]- Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%[br]- Chronosphere AoE increased from 400 to 450[br][br] Huskar[br]- Agility reduced from 20 + 2.4 to 15 + 1.4[br]- Berserker's Blood is now disabled by Doom[br][br] Invoker[br]- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)[br]- Invoke Max Spells rescaled from 1/2/2/2 to 2[br][br] Io[br]- Tether now does a -100% MS/AS slow instead of a stun[br][br] Jakiro[br]- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)[br][br] Juggernaut[br]- Healing Ward movement speed increased from 300 to 450[br]- Omnislash Scepter cooldown reduced from 110/100/90 to 70[br]- Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)[br]- Fixed not being able to use items during Omnislash[br][br] Keeper of the Light[br]- Blinding Light now destroys trees in a 150 AoE around where the target is pushed[br][br] Kunkka[br]- X Marks The Spot cooldown reduced from 16 to 13[br]- Ghost Ship damage increased from 350/450/550 to 400/500/600[br][br] Leshrac[br]- Diabolic Edict cast point improved from 0.7 to 0.5[br]- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200[br][br] Lich[br]- Frost Armor has half effect against ranged heroes[br]- Frost Armor slow now stacks with the slow from Frost Nova[br]- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20[br]- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%[br]- Sacrifice no longer denies enemy XP[br]- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)[br][br] Lifestealer[br]- Rage cooldown increased from 17 to 19[br]- Open Wounds and Infest cast points increased from 0.01 to 0.2[br][br] Lina[br]- Attack range increased from 635 to 650[br][br] Lion[br]- Mana Drain duration increased from 4 to 5[br]- Hex cooldown increased from 15 to 30/25/20/15[br]- Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4[br][br] Lone Druid[br]- Base movement speed increased from 315 to 325 (still 280 in True Form)[br]- Spirit Bear XP bounty increased from 196 to 300[br][br] Luna[br]- Moon Glaive can now bounce back on the same units if it already hit all other units nearby[br]- Moon Glaive bounce damage reduced from -30% to -35%[br]- Eclipse Scepter beam count limit per target removed[br][br] Lycanthrope[br]- Armor increased by 1 (Shapeshift total armor is still the same as before)[br]- Base damage increased by 5[br]- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20[br]- Wolves magic resistance increased from 50% to 80%[br][br] Magnus[br]- Turn rate improved from 0.5 to 0.8[br][br] Medusa[br]- Mystic Snake now does Pure damage to units in Stone Form[br][br] Meepo[br]- Base armor reduced by 1[br]- Turn rate improved from 0.5 to 0.65[br]- Earthbind cast point improved from 0.5 to 0.3[br]- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18[br]- Removed 30% stat sharing on non-aghanim Divided We Stand[br][br] Mirana[br]- Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination[br]- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32[br][br] Morphling[br]- Morph level 4 shift rate improved from 0.25 to 0.2[br][br] Naga Siren[br]- Rip Tide AoE reduced from 450 to 350[br]- Ensnare manacost increased from 75/85/95/105 to 90/100/110/120[br][br] Nature's Prophet[br]- Treants' XP Bounty increased from 20 to 30[br]- Treants' Gold Bounty increased from 12-16 to 14-20[br][br] Necrolyte[br]- Base armor increased by 1[br][br] Night Stalker[br]- Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)[br][br] Nyx Assassin[br]- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)[br]- Impale no longer has unit targeting, it is now only a point targeted spell[br][br] Ogre Magi[br]- Ignite duration increased from 4/5/6/7 to 5/6/7/8[br]- Ignite is now dodgeable[br]- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)[br]- Unrefined Fireblast cooldown reduced from 10 to 6[br][br] Omniknight[br]- Degen Aura AoE increased from 315 to 350[br]- Degen Aura stickiness increased from 0.5 seconds to 1.0[br][br] Outworld Devourer[br]- Base damage reduced by 3[br]- Items no longer trigger Essence Aura[br][br] Phantom Assassin[br]- Stifling Dagger shares the same crit chance/factor as Coup de Grace[br]- Stifling Dagger is now dodgeable[br]- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180[br][br] Phantom Lancer[br]- Spirit Lance is now dodgeable[br][br] Pudge[br]- Can now use Blink Dagger[br]- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds[br]- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%[br]- Dismember Scepter strength multiplier increased from 0.75 to 1.0[br][br] Pugna[br]- Decrepify damage amp on allies reduced from 40% to 25%[br]- Decrepify damage amp on enemies increased from 40% to 50%[br]- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)[br]- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes[br][br] Queen of Pain[br]- Shadow Strike manacost rescaled from 80/100/120/140 to 110[br][br] Riki[br]- Smoke Screen cast range increased from 425 to 550[br]- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items[br][br]When he starts his attack from Blink Strike, he will be revealed[br][br][br] Rubick[br]- Telekinesis cooldown increased from 18 to 22[br]- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't[br]- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade[br][br] Sand King[br]- Sand Storm dps increased from 20/40/60/80 to 25/50/75/100[br]- Epicenter attack speed slow is now same as movement speed slow (10%->30%)[br][br] Shadow Demon[br]- Shadow Poison AoE increased from 180 to 190[br][br] Shadow Shaman[br]- Mass Serpent Ward count increased from 8 to 10[br]- Changed Mass Serpent Ward placement structure[br][br] Silencer[br]- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom[br][br] Skeleton King[br]- Base Intelligence increased by 5[br]- Removed Mortal Strike active[br]- Vampiric Aura now provides full effectiveness on ranged units[br]- Reincarnation slow increased from 30% to 50%[br]- Reincarnation slow AoE increased from 700 to 900[br][br] Skywrath Mage[br]- Int growth increased from 3.2 to 3.6[br]- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0[br][br] Slardar[br]- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20[br]- Sprint speed increased from 20/27/33/40% to 20/28/36/44%[br]- Sprint manacost removed (was 50)[br][br] Slark[br]- Shadow Dance duration reduced from 5.5 to 4[br]- Shadow Dance cooldown increased from 25 to 65[br]- Shadow Dance can no longer be revealed by Truesight[br][br] Sniper[br]- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320[br][br] Spectre[br]- You can now continuously use Reality on your illusions[br]- Reality cast point improved from 0.3 to 0[br][br] Spirit Breaker[br]- Base attack time nerfed from 1.7 to 1.9[br]- Greater Bash no longer works while doomed[br]- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)[br][br] Sven[br]- Stormbolt cooldown reduced from 15 to 13[br]- Stormbolt is now dodgeable[br][br] Tidehunter[br]- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36[br][br] Timbersaw[br]- Chakram manacost increased from 75/125/175 to 100/150/200[br][br] Tiny[br]- Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%[br]- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5[br][br] Treant Protector[br]- Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60[br]- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)[br]- Living Armor cooldown rebalanced from 15 to 32/26/20/14[br]- Living Armor manacost increased from 25 to 50[br]- Nature's Guise cast point improved from 0.5 to 0.3[br][br] Troll Warlord[br]- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40[br]- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225[br][br] Tusk[br]- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)[br][br] Undying[br]- Decay steal duration increased from 25/30/35/40 to 40[br][br] Vengeful Spirit[br]- Can now use Blink Dagger[br]- If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds[br][br] Venomancer[br]- Poison Nova no longer ignores invis/fogged units[br]- Venomous Gale no longer ignores invis units[br]- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90[br]- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15[br]- Poison Sting dps no longer dispels healing or disables dagger[br]- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)[br]- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35[br][br] Viper[br]- Poison Attack cooldown reduced from 4/3/0/0 to 0[br]- Corrosive Skin no longer works while doomed[br][br] Visage[br]- Base armor reduced by 1[br]- Base magic resistance reduced from 25% to 10%[br][br] Warlock[br]- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE[br]- Upheaval cast range increased from 700 to 1200[br]- Upheaval duration increased from 10 to 12[br]- Removed Chaotic Offering 100 impact damage[br]- Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12[br]- Chaotic Offering manacost increased from 200/250/300 to 200/300/400[br][br] Weaver[br]- Base attack time nerfed from 1.7 to 1.8[br][br] Windrunner[br]- Focus Fire remains sticky on the target you cast it on[br][br]This means that you can change targets and when you return to the original target, your attack speed bonus will resume.[br][br][br] Witch Doctor[br]- Death Ward cast range increased from 400 to 600[br]- Voodoo Restoration AoE increased from 350 to 500[br]- Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)[br]- Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)[br][br][br][br][br]ITEMS[br][br] Animal Courier[br]- Movement speed increased from 300 to 350[br]- HP increased from 45 to 75[br][br] Arcane Boots[br]- Movement speed bonus reduced from 60 to 55[br][br] Armlet of Mordiggian[br]- Unholy Strength STR gain is provided over 0.7 seconds[br]- Unholy Strength has no toggle on or off cooldown[br][br] Black King Bar[br]- Recipe cost increased from 1300 to 1375[br][br] Blink Dagger[br]- Damage disable no longer ignores self damage[br] [br]This means stuff like Rot will trigger it, but HP loss like Soul Ring will not[br][br][br] Bloodstone[br]- Now gives the +10 damage from its components[br][br] Boots of Travel[br]- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)[br][br] Bottle[br]- Gold cost increased from 600 to 650[br][br] Clarity Potion[br]- Is no longer shareable (but can still be used on a target ally)[br][br] Dust of Appearance[br]- Slow increased from 10 to 15%[br][br] Eul's Scepter of Divinity[br]- Cyclone cooldown reduced from 30 to 25[br]- Movement speed bonus increased from 35 to 40[br][br] Eye of Skadi[br]- Eye of Skadi MS/AS slow increased from 30/20 to 35/35[br][br] Flying Courier[br]- Cannot be purchased until 3 minutes after creeps spawn[br][br]Gem of True Sight[br]- Gold cost increased from 850 to 900[br][br] Hand of Midas[br]- Transmute no longer works against Necronomicon units[br][br] Healing Salve[br]- Gold cost increased from 100 to 115[br]- Is no longer shareable (but can still be used on a target ally)[br][br] Helm of the Dominator[br]- Dominate can no longer control Necronomicon units[br][br] Hyperstone[br]- Gold cost reduced from 2100 to 2000[br][br] Linken's Sphere[br]- Linken's Sphere can now be cast on an allied hero to transfer the buff[br][br]When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up.[br]If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown.[br]700 cast range[br][br][br] Maelstrom[br]- Chain Lightning AoE increased from 500 to 900[br][br] Mjollnir[br]- Static Charge radius around attacker increased from 300 to 450[br]- Static Charge hit count increased from 3 to 5[br]- Chain Lightning AoE increased from 500 to 900[br][br] Necronomicon[br]- Summoned units duration increased from 35 to 40[br][br]Observer Ward[br]- Duration increased from 6 to 7 minutes[br]- Killing Observer Wards now grants a 50 gold bounty[br][br] Phase Boots[br]- Movement speed bonus reduced from 55 to 50[br][br] Pipe of Insight[br]- Barrier AoE increased from 500 to 900[br][br] Power Treads[br]- Movement speed bonus reduced from 55 to 50[br][br] Radiance[br]- Burn Damage AoE increased from 650 to 700[br][br] Refresher Orb[br]- Now gives the +10 attack speed from its components[br][br] Rod of Atos[br]- Cripple cooldown reduced from 16 to 12[br][br] Sange and Yasha[br]- Movement speed bonus increased from 12 to 16%[br][br] Sentry Ward[br]- Duration increased from 3 to 4 minutes[br]- No longer gives permanent vision around it[br]- Gives ground vision in a 150 area around it for 12 seconds when placed[br][br] Shadow Amulet[br]- Fade delay reduced from 2.4 to 1.8[br][br] Shadow Blade[br]- Shadow Walk cooldown increased from 18 to 28[br][br] Smoke Of Deceit[br]- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)[br][br] Tango[br]- Charges increased from 3 to 4[br]- Gold cost increased from 90 to 125[br]- Is no longer shareable[br]- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.[br][br] Tranquil Boots[br]- Reworked Tranquil Boots[br][br]Previous Tranquil Boots[br]=========================[br]Active Boots:[br]+ 75 Movement speed[br]+ 3 Armor[br]+ 3 HP Regeneration[br]Ability: Heal - Restores 250 HP over 20 seconds while out of combat. 60s cooldown. 25 mana cost.[br][br]Broken Boots:[br]+ 25 Movement speed[br]Restores when the last 10 seconds don't have 3 instances of damage.[br][br]Can be disassembled[br][br][br]New Tranquil Boots[br]=========================[br]Active Boots:[br]+ 85 Movement speed[br]+ 4 Armor[br]+ 10 HP Regeneration[br][br]Broken Boots:[br]+ 60 Movement speed[br]+ 4 Armor[br]Restores when you haven't attacked or been attacked in the last 13 seconds.[br][br]Cannot be disassembled[br][br][br] Urn of Shadows[br]- Soul Release cooldown reduced from 10 to 7[br][br] Vanguard[br]- Damage Block chance increased from 70 to 80%[br][br] Veil of Discord[br]- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)[br]- Magic weakness duration increased from 20 to 25 seconds[br][br][br][br]* Broodmother and Slark are temporarily disabled from CM, they will be added back shortly. [br][br]Дальше... (http://store.steampowered.com/news/11667/)