steam_news
06.03.2014, 11:01
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Fixed an infinite healing exploit related to loadout presets[br]
Fixed a bug where Medics would be unable to deploy their ÃberCharge[br]
Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free[br]
Fixed workshop contributors not being able to view all of their submitted items using the in-game menus[br]
Fixed Strange versions of The Southern Hospitality not tracking sentry kills[br]
Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman[br]
Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps[br]
Fixed Natascha using the wrong material for the viewmodel[br]
Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin Targe, and The Splendid Screen[br]
Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash[br]
Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman[br]
Updated cp_dustbowl
Fixed Red team's stage 1 spawn door pushing players in the air[br]
Fixed collision on windows, props, and rooflines[br]
Fixed floating props[br]
Fixed players building inside the alternate exit from the Red spawn in stage 3
Updated cp_mountainlab
Fixed exploit on rafters near control point 2
Updated ctf_2fort
Fixed collision on train-wheels prop outside Blu base[br]
Fixed clipping on window ledges[br]
Fixed collision on pipes in flag rooms[br]
Fixed texture alignment on world map textures[br]
Fixed clipping issue in the middle where Blu could stand in the sky
Updated pl_goldrush
Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
Community request:
Added convar hud_combattext_batching_window to be used with hud_combattext_batching
[br]
maximum delay between damage events in order to batch numbers[br]
min 0.1, max 2.0, default 0.2
[br] [br] Дальше... (http://store.steampowered.com/news/12570/)
Fixed an infinite healing exploit related to loadout presets[br]
Fixed a bug where Medics would be unable to deploy their ÃberCharge[br]
Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free[br]
Fixed workshop contributors not being able to view all of their submitted items using the in-game menus[br]
Fixed Strange versions of The Southern Hospitality not tracking sentry kills[br]
Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman[br]
Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps[br]
Fixed Natascha using the wrong material for the viewmodel[br]
Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin Targe, and The Splendid Screen[br]
Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash[br]
Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman[br]
Updated cp_dustbowl
Fixed Red team's stage 1 spawn door pushing players in the air[br]
Fixed collision on windows, props, and rooflines[br]
Fixed floating props[br]
Fixed players building inside the alternate exit from the Red spawn in stage 3
Updated cp_mountainlab
Fixed exploit on rafters near control point 2
Updated ctf_2fort
Fixed collision on train-wheels prop outside Blu base[br]
Fixed clipping on window ledges[br]
Fixed collision on pipes in flag rooms[br]
Fixed texture alignment on world map textures[br]
Fixed clipping issue in the middle where Blu could stand in the sky
Updated pl_goldrush
Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
Community request:
Added convar hud_combattext_batching_window to be used with hud_combattext_batching
[br]
maximum delay between damage events in order to batch numbers[br]
min 0.1, max 2.0, default 0.2
[br] [br] Дальше... (http://store.steampowered.com/news/12570/)