steam_news
19.06.2014, 08:57
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:[br][br][br]
Love & War Update (http://www.teamfortress.com/loveandwar/)
Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update[br]
Partner Taunts can now be performed with the opposing team[br]
Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
Taunts are no longer equipped in the Action Slot[br]
Pressing the Taunt key in game now brings up the new Taunt Selection menu[br]
Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
Mann Co. Store
Added 15 new taunts and a taunt bundle[br]
Added 5 new weapons and a weapon bundle[br]
Added 44 new cosmetics and a cosmetic bundle[br]
Added "Taunt" category into the store[br]
Added Mann Co. Stockpile Crate Key[br]
The "Hats" and "Misc" categories have been merged into "Cosmetics"
Items
Added the Mann Co. Stockpile Crate to the droplist
Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt[br]
Updated Mann Co. Crates to display which Unusual Series they can potentially output[br]
Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.[br]
Added crafting recipes for newly added weapons[br]
Added Killstreak Kits to MvM for newly added weapons[br]
Added OzFortress Season 11 tournament medals
Weapon changes and updates
With The Hitman's Heatmaker, pressing reload now activates focus when it is full[br]
The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets[br]
The Bushwacka can no longer randomly crit[br]
All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.[br]
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.[br]
Updated Loch-n-Load reload animation[br]
Sentry bullets are now affected by damage falloff outside of sentry scan range[br]
Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
Misc Changes
Updated the Halloween holiday to automatically be enabled when the server runs an _event map[br]
Added a check to prevent achievement announcement spam[br]
Converted several weapon models to use the c_models system[br]
Updated the localization files
Bug Fixes
Fixed an exploit where charging Demoman could turn more than allowed[br]
Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits[br]
Fixed The Director's Vision taunt not playing both variations for the Pyro[br]
Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio[br]
Fixed a bug that would sometimes cause items to unequip themselves[br]
Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server[br]
Fixed a regression with the trigger_gravity entity not correctly applying its settings[br]
Fixed another exploit where Engineer buildings could build up a large amount of health[br]
Fixed a server performance issue related to the item_teamflag entity[br]
Fixed the itemtest command
Fixed cosmetics shared between multiple classes not rendering correctly[br]
Updated the cosmetic item list to sort by name
Map Fixes
Updated cp_granary
Removed collision from lights and small props protruding from walls[br]
Fixed collision on fences [br]
Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform[br]
Fixed players shooting through gaps around forward spawn doors[br]
Fixed door protruding through roof on Red's forward spawn[br]
Fixed a collision bug that gave players access to the roof above Red's spawn door[br]
Prevented players from building inside spawn room doors[br]
Adjusted area portals to improve rendering and performance
Updated koth_harvest_final
Added metal panel prop to Blu building, which now mirrors the jump up on the Red side[br]
Small performance increase through prop fade adjustments[br]
Players can no longer build inside spawn doors
Updated pl_upward
Fixed physics debris triggering the payload carts finale explosion
[br] [br] Дальше... (http://store.steampowered.com/news/13707/)
Love & War Update (http://www.teamfortress.com/loveandwar/)
Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update[br]
Partner Taunts can now be performed with the opposing team[br]
Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
Taunts are no longer equipped in the Action Slot[br]
Pressing the Taunt key in game now brings up the new Taunt Selection menu[br]
Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
Mann Co. Store
Added 15 new taunts and a taunt bundle[br]
Added 5 new weapons and a weapon bundle[br]
Added 44 new cosmetics and a cosmetic bundle[br]
Added "Taunt" category into the store[br]
Added Mann Co. Stockpile Crate Key[br]
The "Hats" and "Misc" categories have been merged into "Cosmetics"
Items
Added the Mann Co. Stockpile Crate to the droplist
Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt[br]
Updated Mann Co. Crates to display which Unusual Series they can potentially output[br]
Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.[br]
Added crafting recipes for newly added weapons[br]
Added Killstreak Kits to MvM for newly added weapons[br]
Added OzFortress Season 11 tournament medals
Weapon changes and updates
With The Hitman's Heatmaker, pressing reload now activates focus when it is full[br]
The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets[br]
The Bushwacka can no longer randomly crit[br]
All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.[br]
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.[br]
Updated Loch-n-Load reload animation[br]
Sentry bullets are now affected by damage falloff outside of sentry scan range[br]
Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
Misc Changes
Updated the Halloween holiday to automatically be enabled when the server runs an _event map[br]
Added a check to prevent achievement announcement spam[br]
Converted several weapon models to use the c_models system[br]
Updated the localization files
Bug Fixes
Fixed an exploit where charging Demoman could turn more than allowed[br]
Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits[br]
Fixed The Director's Vision taunt not playing both variations for the Pyro[br]
Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio[br]
Fixed a bug that would sometimes cause items to unequip themselves[br]
Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server[br]
Fixed a regression with the trigger_gravity entity not correctly applying its settings[br]
Fixed another exploit where Engineer buildings could build up a large amount of health[br]
Fixed a server performance issue related to the item_teamflag entity[br]
Fixed the itemtest command
Fixed cosmetics shared between multiple classes not rendering correctly[br]
Updated the cosmetic item list to sort by name
Map Fixes
Updated cp_granary
Removed collision from lights and small props protruding from walls[br]
Fixed collision on fences [br]
Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform[br]
Fixed players shooting through gaps around forward spawn doors[br]
Fixed door protruding through roof on Red's forward spawn[br]
Fixed a collision bug that gave players access to the roof above Red's spawn door[br]
Prevented players from building inside spawn room doors[br]
Adjusted area portals to improve rendering and performance
Updated koth_harvest_final
Added metal panel prop to Blu building, which now mirrors the jump up on the Red side[br]
Small performance increase through prop fade adjustments[br]
Players can no longer build inside spawn doors
Updated pl_upward
Fixed physics debris triggering the payload carts finale explosion
[br] [br] Дальше... (http://store.steampowered.com/news/13707/)