steam_news
25.07.2014, 12:09
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Fixed a case where move speeds could be exploited using player view angles [br]
Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola [br]
Fixed cosmetic items not using the correct team skins when attached to ragdolls [br]
Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately [br]
Fixed baseballs causing teleporter exits to detonate [br]
Updated The Five-Month Shadow to fix a paint-related problem [br]
Updated The Merc's Mohawk so it can be equipped by all classes [br]
Updated the equip_region for the Exquisite Rack [br]
Updated beta map pl_cactuscanyon
Redesigned the alternate window route over the choke point by stage 2 capture point 1 [br]
Window overlooking second stage final capture point is now a doorway [br]
Removed stairs leading to back barn in stage 2 near final capture point [br]
Back alley behind water tank in stage 2 is now a 1-way drop down [br]
Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2 [br]
Fixed players building in spawn rooms
[br]
Updated beta map rd_asteroid
[br]
Mode changes
[br]
Players must steal at least 25 points before they can leave the vault with the reactor core [br]
Updated power core pick up sound [br]
Updated robot death effects and sounds [br]
Updated HUD layout
[br]
Map changes
[br]
Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team [br]
Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack [br]
Widened play space near cave exit leading into large row of windows [br]
Added small ammo pack to underwater flank that leads to enemy reactor vault [br]
Added small health kit to staging area before the interior battlements [br]
Reduced ammo pack near vault from full to medium [br]
Added alcove near front door staging area [br]
Robots have been rearranged
[br]
A robots now circle the staircase near the front door [br]
B robots now roam the interior bridge above the water
[br]
Enabled flashing lights when a team's power reactor has been stolen [br]
Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.[br]
Added player blocker to ledge above exterior battlements [br]
Widened glass tunnel flank doorway near C robots [br]
Increased attackers spawn time by 1 second
[br]
[br][br]Дальше... (http://store.steampowered.com/news/13994/)
Fixed a case where move speeds could be exploited using player view angles [br]
Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola [br]
Fixed cosmetic items not using the correct team skins when attached to ragdolls [br]
Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately [br]
Fixed baseballs causing teleporter exits to detonate [br]
Updated The Five-Month Shadow to fix a paint-related problem [br]
Updated The Merc's Mohawk so it can be equipped by all classes [br]
Updated the equip_region for the Exquisite Rack [br]
Updated beta map pl_cactuscanyon
Redesigned the alternate window route over the choke point by stage 2 capture point 1 [br]
Window overlooking second stage final capture point is now a doorway [br]
Removed stairs leading to back barn in stage 2 near final capture point [br]
Back alley behind water tank in stage 2 is now a 1-way drop down [br]
Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2 [br]
Fixed players building in spawn rooms
[br]
Updated beta map rd_asteroid
[br]
Mode changes
[br]
Players must steal at least 25 points before they can leave the vault with the reactor core [br]
Updated power core pick up sound [br]
Updated robot death effects and sounds [br]
Updated HUD layout
[br]
Map changes
[br]
Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team [br]
Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack [br]
Widened play space near cave exit leading into large row of windows [br]
Added small ammo pack to underwater flank that leads to enemy reactor vault [br]
Added small health kit to staging area before the interior battlements [br]
Reduced ammo pack near vault from full to medium [br]
Added alcove near front door staging area [br]
Robots have been rearranged
[br]
A robots now circle the staircase near the front door [br]
B robots now roam the interior bridge above the water
[br]
Enabled flashing lights when a team's power reactor has been stolen [br]
Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.[br]
Added player blocker to ledge above exterior battlements [br]
Widened glass tunnel flank doorway near C robots [br]
Increased attackers spawn time by 1 second
[br]
[br][br]Дальше... (http://store.steampowered.com/news/13994/)