steam_news
31.07.2014, 13:01
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Added a new startup music track from Expiration Date[br]
Fixed projectiles causing teleporter exits to detonate[br]
Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload[br]
Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator[br]
Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3[br]
Fixed a bug related to orphaned marked for death particles[br]
Updated the target ID to be hidden while taunting[br]
Updated the Bolt Boy to have two styles like the Bonk Boy[br]
Updated the equip_regions for the Bonk Boy and the Bolt Boy[br]
Updated the materials for the Boo Balloon[br]
Updated pl_cactuscanyon
Added stage 3[br]
Limited Red flanking route near cliff to Blu spawn in stage 1[br]
Added health and ammo inside underpass by Blu spawn in stage 1[br]
Adjusted spawn times in stage 2[br]
Adjusted health and ammo packs
[br]
Updated rd_asteroid
Mode changes
Updated HUD layout[br]
Fixed a bug that would prevent players from picking up the reactor core[br]
Teams will now spawn 70% faster if their C robots are dead
Map changes
Fixed unbalanced ammo kits in Blu base near the vault[br]
Added flashing light in the vault that will activate when a player is stealing points[br]
Added larger one way glass windows to spawn exit doors[br]
Added small ammo pack to top of the stairs at the cave exit[br]
Shortened length of pipes in vents that require players to crouch[br]
Increased track length for A robots. This is to provide more angles of attack.[br]
Extended flat area near left spawn exit for Engineers to build teleporters[br]
Lowered the health for the A robots from 500 to 300[br]
Fixed a bug where the power supply would not disable the flashing alarms when it was captured
[br] [br] Дальше... (http://store.steampowered.com/news/14036/)
Added a new startup music track from Expiration Date[br]
Fixed projectiles causing teleporter exits to detonate[br]
Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload[br]
Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator[br]
Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3[br]
Fixed a bug related to orphaned marked for death particles[br]
Updated the target ID to be hidden while taunting[br]
Updated the Bolt Boy to have two styles like the Bonk Boy[br]
Updated the equip_regions for the Bonk Boy and the Bolt Boy[br]
Updated the materials for the Boo Balloon[br]
Updated pl_cactuscanyon
Added stage 3[br]
Limited Red flanking route near cliff to Blu spawn in stage 1[br]
Added health and ammo inside underpass by Blu spawn in stage 1[br]
Adjusted spawn times in stage 2[br]
Adjusted health and ammo packs
[br]
Updated rd_asteroid
Mode changes
Updated HUD layout[br]
Fixed a bug that would prevent players from picking up the reactor core[br]
Teams will now spawn 70% faster if their C robots are dead
Map changes
Fixed unbalanced ammo kits in Blu base near the vault[br]
Added flashing light in the vault that will activate when a player is stealing points[br]
Added larger one way glass windows to spawn exit doors[br]
Added small ammo pack to top of the stairs at the cave exit[br]
Shortened length of pipes in vents that require players to crouch[br]
Increased track length for A robots. This is to provide more angles of attack.[br]
Extended flat area near left spawn exit for Engineers to build teleporters[br]
Lowered the health for the A robots from 500 to 300[br]
Fixed a bug where the power supply would not disable the flashing alarms when it was captured
[br] [br] Дальше... (http://store.steampowered.com/news/14036/)