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Просмотр полной версии : Dota 2 Workshop Tools Alpha Update - September 15th, 2014


steam_news
16.09.2014, 13:34
Multiple Team Support


Added support for multiple teams (up to 10) and a multiple team custom game example[br]
[br][B]Bug fixes and updates

[br]

Fixed particle system using sprite trails where trail tint color would be applied to the wrong end[br]
Added option to specify if particle rendering operators should saturate the color to white before applying alpha blending[br]
Fixed exit crash when running with -tools[br]
Reduced memory usage when running custom game modes and tools[br]
Reduced CPU usage while playing custom games[br]
Improved interpolation of cloth in high latency and packet loss situations[br]
Fixed portraits not moving mouths when speaking lines[br]
Fixed FBX animation files not compiling animation if there was also geometry in the file[br]
Fixed material remapping and handling backslash as a path separator for a material resource[br]
Fixed duplicate NPC units list in Hammer when using the reload FGD feature[br]
Fixed Hammer crash when attempting to open or close a map file while loading another map[br]
Fixed video settings not being applied properly[br]
Added "StartTouch" output for func_physbox that fires if "touchoutputperentitydelay" greater than 0 seconds[br]
Additional methods have been exposed or added to the scripting system[br]

StartSoundEventFromPosition()[br]
GiveXP()[br]
GiveGold()[br]
SetCustomGameEndDelay()[br]
SetCustomVictoryMessageDuration()[br]
SetCustomHealthLabel() allowing custom labels to be drawn above the health bar[br]
ShowCustomHeaderMessage() to display custom header messages similar to first blood or kill streak notices[br]

Added team name support to GameRules:SendCustomMessage() as "%s3"[br]
Added script bindings for UTIL_MessageTextAll/UTIL_MessageTextAll_WithContext[br]
Added SetHideKillMessageHeaders() to hide kill streak and first blood messages[br]
Added "entindex" key to player spawn game event[br]
Added "dota_team_kill_credit" game event[br]
Added 'HideKillMessageHeaders' game event[br]
Added "GrantXPGold" action to data driven abilities with XPAmount:integer, GoldAmount:integer, ReliableGold:boolean, and SplitEvenly:boolean as key value pairs.[br]Fixed neutral camp prefab to not need unique name[br]
[br][br]Дальше... (http://store.steampowered.com/news/14388/)