steam_news
26.09.2014, 07:27
Fixed Hammer crash when using FBX export a model with multiple materials[br]
Fixed crash when loading malformed keyvalues ability file[br]
Fixed bug where models rendered with particle systems would show up without their wearables[br]
Disabled bot commander thinking when bot thinking is disabled.[br]
Fixed crash when a delayed action in a script would try to operate on a deleted entity[br]
All Assets Working Set in assetbrowser is now alphabetized[br]
Expose CDOTA_BaseNPC::CanEntityBeSeenByMyTeam to lua[br]
Expose CDOTA_BaseNPC::GetAttackCapability to lua[br]
Expose CDOTA_Ability_DataDriven::ApplyDataDrivenModifier which is similar to CDOTA_Item_DataDriven::ApplyDataDrivenModifier.[br]
Added GetModifierStackCount and SetModifierStackCount calls in Lua to manipulate modifier stacks directly.[br]
Added the "ProcessProcs" key to the "CreateBonusAttack" action, to allow procs to fire on the extra attack.[br]
Fixed a bug where attachment points on heroes could be in the wrong place[br]
Fixed a bug where Model Editor's outliner would be blank after reload when a filter was present[br]
PET: Particle asset parent and child menus now select the parent or child asset in the current asset browser page if it is there instead of the global browser[br]
PET: Info for child endcap and delay is displayed above child button[br]
PET: Changing sessions now does a global restart of the particle simulation[br]
Fixed a crash in GetAbilityByIndex[br]
Fixed some corrupted textures[br]
Fixed Model Editor bug where closing an animation import file browser would prevent future attempts to add animations to that group[br]
Added some better reporting when stash purchasing is disabled.[br]
Fixed a crash in Model Editor when trying to remove an animation group that is referenced by another animation group[br]
Ember spirit's remnant model now appears[br]
Expose Aura_ApplyToParent flag to datadriven modifiers[br]
Fixed the color of many existing Dota particle systems that use addself + overbright features in their render ops.[br]
Added the script_help2 command which reports help text on all exposed Lua functions including parameter names.[br]
Target selection in data-driven items and abilities will no longer automatically include dead units. The target flag DOTA_UNIT_TARGET_FLAG_DEAD is required to include dead units.[br]
Added support for hiding various portions of the in game HUD[br]
Added the ability to query Dota Ability keybindings from Scaleform in addons[br]Added the ability to get the world position from screen space in Scaleform in addons[br]
[br] [br] Дальше... (http://store.steampowered.com/news/14507/)
Fixed crash when loading malformed keyvalues ability file[br]
Fixed bug where models rendered with particle systems would show up without their wearables[br]
Disabled bot commander thinking when bot thinking is disabled.[br]
Fixed crash when a delayed action in a script would try to operate on a deleted entity[br]
All Assets Working Set in assetbrowser is now alphabetized[br]
Expose CDOTA_BaseNPC::CanEntityBeSeenByMyTeam to lua[br]
Expose CDOTA_BaseNPC::GetAttackCapability to lua[br]
Expose CDOTA_Ability_DataDriven::ApplyDataDrivenModifier which is similar to CDOTA_Item_DataDriven::ApplyDataDrivenModifier.[br]
Added GetModifierStackCount and SetModifierStackCount calls in Lua to manipulate modifier stacks directly.[br]
Added the "ProcessProcs" key to the "CreateBonusAttack" action, to allow procs to fire on the extra attack.[br]
Fixed a bug where attachment points on heroes could be in the wrong place[br]
Fixed a bug where Model Editor's outliner would be blank after reload when a filter was present[br]
PET: Particle asset parent and child menus now select the parent or child asset in the current asset browser page if it is there instead of the global browser[br]
PET: Info for child endcap and delay is displayed above child button[br]
PET: Changing sessions now does a global restart of the particle simulation[br]
Fixed a crash in GetAbilityByIndex[br]
Fixed some corrupted textures[br]
Fixed Model Editor bug where closing an animation import file browser would prevent future attempts to add animations to that group[br]
Added some better reporting when stash purchasing is disabled.[br]
Fixed a crash in Model Editor when trying to remove an animation group that is referenced by another animation group[br]
Ember spirit's remnant model now appears[br]
Expose Aura_ApplyToParent flag to datadriven modifiers[br]
Fixed the color of many existing Dota particle systems that use addself + overbright features in their render ops.[br]
Added the script_help2 command which reports help text on all exposed Lua functions including parameter names.[br]
Target selection in data-driven items and abilities will no longer automatically include dead units. The target flag DOTA_UNIT_TARGET_FLAG_DEAD is required to include dead units.[br]
Added support for hiding various portions of the in game HUD[br]
Added the ability to query Dota Ability keybindings from Scaleform in addons[br]Added the ability to get the world position from screen space in Scaleform in addons[br]
[br] [br] Дальше... (http://store.steampowered.com/news/14507/)