steam_news
31.10.2014, 15:04
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses[br]
Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine[br]
Fixed grenade projectiles doing more damage than expected[br]
Fixed players changing team to respawn outside of their cart while playing a minigame[br]
Fixed players being able to use the Eureka effect while in their bumper car[br]
Fixed a bug that let Engineers move faster while carrying a building[br]
Fixed the Spycicle not giving the Spy fire resistance[br]
Fixed The Manngaroo itemset including the wrong item[br]
Updated the equip_region for the Vaccinator and Quick-Fix[br]
Fixed a bug where players would not get a kill credit for turning another player in to a ghost[br]
Updated player ghosts to always use team color[br]
Updated the new TargetID system
Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)[br]
Added Advance Option to control the alpha of TargetID nameplate[br]
Fixed not showing for disguised enemy Spies[br]
Fixed showing the health of cloaked Spies[br]
Fixed not hiding the panel when players are no longer visible
Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.[br]
Fixed the knife not playing its backstab animation when crits are disabled[br]
Fixed round-end crits not working when tf_weapon_criticals is set to zero[br]
Updated sd_doomsday_event
Added spell pickups near the ticket case spawn[br]
Reduced mega spell respawn time from 90 seconds to 45 seconds[br]
Fixed curses occurring in bumper car minigames[br]
Fixed players being able to boost their bumper cars early[br]
Increased the damage that bumper cars receive from collisions[br]
Players can no longer suicide when in a Bumper Car[br]
Replaced large ammo kits near the Strongmann machine with spells[br]
Reduced ammo kit size on the bridge from full to medium[br]
Updated HHH to use a giant Necro Smasher when attacking players[br]
Platform game:
Fixed Merasmus giving instructions in the platform game when it gets to the final platform[br]
Center tent pole now vanishes when the final platform is reached
Soccer game:
Added HHH, spawns 45 seconds into the match
Duck game:
Increased max score to 200
[br][br]Дальше... (http://store.steampowered.com/news/14820/)
Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses[br]
Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine[br]
Fixed grenade projectiles doing more damage than expected[br]
Fixed players changing team to respawn outside of their cart while playing a minigame[br]
Fixed players being able to use the Eureka effect while in their bumper car[br]
Fixed a bug that let Engineers move faster while carrying a building[br]
Fixed the Spycicle not giving the Spy fire resistance[br]
Fixed The Manngaroo itemset including the wrong item[br]
Updated the equip_region for the Vaccinator and Quick-Fix[br]
Fixed a bug where players would not get a kill credit for turning another player in to a ghost[br]
Updated player ghosts to always use team color[br]
Updated the new TargetID system
Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)[br]
Added Advance Option to control the alpha of TargetID nameplate[br]
Fixed not showing for disguised enemy Spies[br]
Fixed showing the health of cloaked Spies[br]
Fixed not hiding the panel when players are no longer visible
Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.[br]
Fixed the knife not playing its backstab animation when crits are disabled[br]
Fixed round-end crits not working when tf_weapon_criticals is set to zero[br]
Updated sd_doomsday_event
Added spell pickups near the ticket case spawn[br]
Reduced mega spell respawn time from 90 seconds to 45 seconds[br]
Fixed curses occurring in bumper car minigames[br]
Fixed players being able to boost their bumper cars early[br]
Increased the damage that bumper cars receive from collisions[br]
Players can no longer suicide when in a Bumper Car[br]
Replaced large ammo kits near the Strongmann machine with spells[br]
Reduced ammo kit size on the bridge from full to medium[br]
Updated HHH to use a giant Necro Smasher when attacking players[br]
Platform game:
Fixed Merasmus giving instructions in the platform game when it gets to the final platform[br]
Center tent pole now vanishes when the final platform is reached
Soccer game:
Added HHH, spawns 45 seconds into the match
Duck game:
Increased max score to 200
[br][br]Дальше... (http://store.steampowered.com/news/14820/)