steam_news
18.12.2014, 10:02
Improved performance and memory used when playing custom games[br]
Added support for playing custom games on 32bit Windows [XP][br]
Added Direct3D 9 support[br]
Added ability to blend between tile sets in the tile editor using override materials.[br]
Added additional materials and blending between tile sets in the example dota_pvp_tiled map.[br]
Added additional controls for adjusting the rotation and pitch of trees in the tile editor.[br]
Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped.[br]
Added functionality to look up a tile in a tile set by right clicking it while in the tile editor.[br]
Added high contrast lighting mode option in Hammer viewports.[br]
Added a new alternate desert tile set which can be applied to maps built using the tile editor.[br]
Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs.[br]
Fixed Hammer bug where if a map failed to load the progress bar would never go away.[br]
Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker.[br]
Fixed particle bug related to delays on nested child particle systems[br]
Added texture sequence preview to assetbrowser and PET texture picker[br]
Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted)[br]
Change particles to use the new KV3 compiler & resource version (content format is unchanged for now)[br]
Initial support for hitboxes in PET[br]
Assetbrowser honors texture alpha channel, has a channel selector[br]
Made placement of data-driven units in Hammer more robust[br]
Fixed a number of visual bugs in particle effects[br]
Fixed bugs in portrait rendering, including rendering multiple selected units correctly[br]Increased connection timeout to 3 minutes[br]
[br][br]Дальше... (http://store.steampowered.com/news/15306/)
Added support for playing custom games on 32bit Windows [XP][br]
Added Direct3D 9 support[br]
Added ability to blend between tile sets in the tile editor using override materials.[br]
Added additional materials and blending between tile sets in the example dota_pvp_tiled map.[br]
Added additional controls for adjusting the rotation and pitch of trees in the tile editor.[br]
Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped.[br]
Added functionality to look up a tile in a tile set by right clicking it while in the tile editor.[br]
Added high contrast lighting mode option in Hammer viewports.[br]
Added a new alternate desert tile set which can be applied to maps built using the tile editor.[br]
Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs.[br]
Fixed Hammer bug where if a map failed to load the progress bar would never go away.[br]
Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker.[br]
Fixed particle bug related to delays on nested child particle systems[br]
Added texture sequence preview to assetbrowser and PET texture picker[br]
Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted)[br]
Change particles to use the new KV3 compiler & resource version (content format is unchanged for now)[br]
Initial support for hitboxes in PET[br]
Assetbrowser honors texture alpha channel, has a channel selector[br]
Made placement of data-driven units in Hammer more robust[br]
Fixed a number of visual bugs in particle effects[br]
Fixed bugs in portrait rendering, including rendering multiple selected units correctly[br]Increased connection timeout to 3 minutes[br]
[br][br]Дальше... (http://store.steampowered.com/news/15306/)