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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
13.03.2015, 04:52
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Announcing the Taunt Workshop!

Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta[br]
Check out the blog post (http://www.teamfortress.com/post.php?id=15904) for more information

Added 3 new community-created taunts to the Mann Co. Store

Scout taunt: The Boston Breakdance[br]
Sniper taunt: The Killer Solo[br]
Sniper taunt: Most Wanted

Added Crate #92 to the drop list[br]
Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space[br]
Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff[br]
Fixed an exploit related to material .vmt files and playing on servers using sv_pure[br]
Fixed the game not running for some dual GPU machines (Mac OS X)[br]
Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped[br]
Fixed an exploit related to Highlander mode and changing teams with instant respawn[br]
Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0[br]
Fixed an exploit where clients could bypass the name change timer[br]
Fixed a bug that caused some particles to not draw correctly[br]
Fixed shadows drawing on some wearables while in first person[br]
Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical[br]
Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel [br]
Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast[br]
Updated the Mann Co. Store and Armory to not display item levels[br]
Fixed the Phlogistinator's bottle not getting the crit-boost material effect[br]
Added a "no helmet" style for the Antlers[br]
Added the OSL.tf tournament medals[br]
Added the Florida LAN tournament medals[br]
Reduced the latency of voice audio[br]
Updated the equip_region for the Black Knight's Bascinet[br]
Updated The Little Bear so it can get assists in Pyrovision[br]
Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects[br]
Updated Mann Co. Store prices for foreign currencies to current USD equivalents[br]
Updated the description for The Gunslinger to include the three hit combo[br]
Updated the localization files[br]
Mannpower update

Added new map ctf_thundermountain[br]
Added new powerup: Knockout

Restricts the carrier to Melee and Grappling Hook only[br]
Max health increased by 150[br]
Immune to airblast and damage pushback[br]
Melee weapon always crits and forcibly shoves the victim away[br]
Melee hit forces the victim to drop their powerup or the flag if they have it[br]
4X melee damage to buildings

Grappling Hook changes

Added hook jump– hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")[br]
Added support for hooking into enemy players

Release the fire button once the hook has hit an enemy player to draw yourself to them[br]
Hooked victims will bleed for 2 health per second[br]
Unhook at any time by switching back to the grapple, or firing it again away from your victim[br]
Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second[br]
Sound cue added when hooked by an enemy's grapple

Added new Grapple weapon sounds and grapple projectile[br]
Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")[br]
Increased hook re-fire delay from 0.2 seconds to 0.5 seconds[br]
Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")[br]
Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy

Added Revenge temporary powerup

Activates and spawns when a significant game imbalance is detected [br]
Temporarily grants crits, increased fire rate and increased clip size

Added unique powerup pickup sounds[br]
Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")[br]
Strength: Fixed sentries inheriting the double damage multiplier [br]
Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds


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