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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
24.07.2015, 13:07
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]

Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off

Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU[br]
New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU

Added Arms Race 1 and Arms Race 2 community event medals[br]
Fixed a bug related to using incorrect particle effects[br]
Fixed the Scorch Shot flares pushing teammates[br]
Fixed being able to carry the flag with the Rocket/Sticky Jumpers [br]
Fixed Sentries shooting over the head of Spies using the Box Trot taunt[br]
Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator[br]
Fixed missing secondary attack animations for the Short Circuit[br]
Fixed the Contracts button on the main menu not being disabled when there are no contracts[br]
Fixed an exploit related to coaching and the 'autoteam' command[br]
Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge[br]
Fixed Stat Clock models not cloaking with the Spy[br]
Fixed a case where buildings would not go active if they were sapped while being built[br]
Fixed a display bug that made it look like players had received multiple copies of the same item[br]
Fixed a regression with the tournament spectator GUI that broke custom HUDs[br]
Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case[br]
Fixed a rare client crash when turning in Contracts[br]
Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack[br]
Updated Mann Co. Store prices for foreign currencies to current USD equivalents[br]
Updated the localization files[br]
Maps Workshop Beta

Improved handling of recently changed workshop maps[br]
Fixed a case where servers would fail to load maps that had been updated since the last server restart[br]
Fixed a case were clients would not check for new versions when connecting to a workshop server[br]
Improved server console output when waiting on map downloads during level change[br]
Fixed a case where subscribing to maps while the game was running could result in failure to load the map[br]
Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand


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