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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
29.10.2015, 13:31
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br][B]Scream Fortress VII has arrived!

Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)[br]
Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone[br]
Added the Gargoyle Case which contains 19 community made cosmetics[br]
Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom[br]
Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps[br]Scream Fortress VII runs through November 11th, 2015
[B]During Scream Fortress VII

All players who launch the game will receive a Gargoyle

Gives access to Merasmissions and Halloween item transmutations[br]
Tracks Merasmissions completed and souls collected

Added Merasmissions

A new Merasmission will be available daily up to a total of 13[br]
Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case

Added Halloween Transmuting

Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu[br]
Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.

Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
[B]General

Added inspect animations for the Batsaber and the Giger Counter[br]
Fixed an idle animation bug for the Wrangler[br]
Lowered the speed penalty for getting stunned by a ghost from 50% to 25%[br]
Lowered damage of the "bats" spell from 60 to 40[br]
HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal[br]
Fixed an exploit related to picking up The Widowmaker[br]
Fixed the Batsaber not showing the Killstreak sheen[br]
Fixed a scoreboard stat reset bug in Mann vs. Machine[br]
Optimized texture memory usage[br]
Fix some cases of random hitching experienced by some players[br]
Fixed overhead icons stacking on top of each other and now appear side-by-side[br]
Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.[br]
Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level[br]
Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps[br]
Fixed a case where running the game with -buildcubemaps would generate all black cubemaps[br]
Updated cp_powerhouse to fix a couple places where players could stand on top of doorways[br]
Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors[br]
Updated koth_probed

Improved optimization of map (especially on mid)[br]
Fixed clipping issues (thanks Muselk!)[br]
Fixed Engineer imbalance on mid (thanks Uncle Dane!)[br]
Added in missing explosion sound effect on aliens[br]
Fixed a few prop/ material issues[br]
Reduced prop usage

[B]PASS Time update
[br]
Fixed viewmodel/worldmodel when tf_passtime_ball_model is set[br]
Added convar: tf_passtime_ball_sphere_collision[br]
Added entity: tf_logic_on_holiday
[B]Mannpower update

No longer in Beta[br]
Added new map: Hellfire[br]
Three new powerups: King, Plague, Supernova[br]
Grappling hook changes

Reduced max rope distance[br]
Reduced grapple dismount jump height[br]
30% hook movement speed penalty for Heavyweapons

Flag rule changes

Flags can no longer be returned by touching them [br]
When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured[br]
25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)[br]
Small health regeneration for non-powered up flag carriers[br]
Flags and capture zones are disabled for 30 seconds after a capture

Powerup rule changes

When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored[br]
You cannot pick up enemy colored powerups[br]
Team colored powerups will attempt to respawn in that team's base if not picked up in time

Other changes

Overhead powerup icons are now team colored[br]
Warlock powerup renamed to Reflect[br]
Reduced Knockout max health bonus for demos carrying swords and shields[br]
Haste now increases huntsman firing speed

Bug fixes

Reflect damage no longer occurs after death (Pyro afterburn)

[br][br]Дальше... (http://store.steampowered.com/news/19062/)