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Просмотр полной версии : Dota 2 Update - December 18th, 2015


steam_news
19.12.2015, 13:46
* Improved Ward placement indicator.[br]* Adjusted Fog of War visibility size for particle effects on Hand of Midas, Sand King's Sandstorm, Tidehunter's Ravage, Vengeful Spirit's Wave of Terror and Tusk's Ice Shards.[br]* Fixed a general underlying issue that could cause various types of visual effects to appear through FoW (this fixes a certain class of visual effect bugs, but there are still a few edge cases we are working on).[br]* Fixed an old bug where creeps would sometimes shortcut the lane if many trees were removed.[br]* Fixed Illusions not benefiting from Scepter upgraded Marksmanship.[br][br]* SFM: Fixed dota_685 and dota_desert maps not loading.[br]* SFM: Fixed the game's current map pack from overriding the requested map in SFM.[br]* SFM: Fixed bug where some bones weren't editable in the SFM (Axe, Omniknight, etc).[br][br]Дальше... (http://store.steampowered.com/news/19778/)