steam_news
08.01.2016, 14:20
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:[br][br]
Fixed some random client crashes related to memory exhaustion for Mac clients[br]
Significantly reduced memory usage on Mac and Linux clients[br]
Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals[br]
Added the ability to restore festivized weapons via the context menu[br]
Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure[br]
Fixed the Australium Minigun and Australium Scattergun materials[br]
Fixed objective names in deathnotice HUD using white text when the local player was involved[br]
Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining[br]
Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)[br]
Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style[br]
Updated the backpack image for the Taunt: Soldier's Requiem[br]
Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro[br]
Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.[br]
Updated the server log entry for kick votes to include the ID of the vote initiator[br]
Updated cp_vanguard to fix an exploit related to spawn room doors[br]
Updated pl_snowycoast
Fixed several unintended perches[br]
Fixed being able to damage through the setup gates[br]
Added some fences & cover inside BLU's first spawn to reduce spam angles[br]
Added an extra resupply in BLU's first spawn and RED's last spawn[br]
Moved medium health kit at 1st point back towards BLU's side of choke[br]
Changed collision on large railings to allow projectiles[br]
Added some cover to the sentry platform inside last[br]
Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious[br]
Quonset hut sniper deck raised[br]
Spawn locations in RED's first moved further from the door[br]
Added windows to main entrance of RED's first spawn[br]
Adjusted the narrow fence near RED spawn[br]
Prevented building teleporters at the edge of spawn doors[br]
Fixed an exploit related to BLU's 2nd forward spawn's entrances[br]
Added some logic to prevent players getting stuck when RED's first spawn closes[br]
Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)[br]
Replaced dump truck in kennels with crates[br]
Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture[br]
Switched main exit and window on RED's last spawn[br]
Adjusted placement of health and ammo near RED's last spawn[br]
Fixed various floating props[br]
Fixed some texture alignment issues in the tunnels[br]
Fixed spot on last ramp that would keep the cart from rolling back[br]
Fixed some smoothing/geometry problems on crates at last[br]
Reduced size of kill zone on falling crates during finale[br]
Added map menu photos
[br][br]Дальше... (http://store.steampowered.com/news/19909/)
Fixed some random client crashes related to memory exhaustion for Mac clients[br]
Significantly reduced memory usage on Mac and Linux clients[br]
Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals[br]
Added the ability to restore festivized weapons via the context menu[br]
Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure[br]
Fixed the Australium Minigun and Australium Scattergun materials[br]
Fixed objective names in deathnotice HUD using white text when the local player was involved[br]
Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining[br]
Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)[br]
Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style[br]
Updated the backpack image for the Taunt: Soldier's Requiem[br]
Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro[br]
Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.[br]
Updated the server log entry for kick votes to include the ID of the vote initiator[br]
Updated cp_vanguard to fix an exploit related to spawn room doors[br]
Updated pl_snowycoast
Fixed several unintended perches[br]
Fixed being able to damage through the setup gates[br]
Added some fences & cover inside BLU's first spawn to reduce spam angles[br]
Added an extra resupply in BLU's first spawn and RED's last spawn[br]
Moved medium health kit at 1st point back towards BLU's side of choke[br]
Changed collision on large railings to allow projectiles[br]
Added some cover to the sentry platform inside last[br]
Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious[br]
Quonset hut sniper deck raised[br]
Spawn locations in RED's first moved further from the door[br]
Added windows to main entrance of RED's first spawn[br]
Adjusted the narrow fence near RED spawn[br]
Prevented building teleporters at the edge of spawn doors[br]
Fixed an exploit related to BLU's 2nd forward spawn's entrances[br]
Added some logic to prevent players getting stuck when RED's first spawn closes[br]
Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)[br]
Replaced dump truck in kennels with crates[br]
Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture[br]
Switched main exit and window on RED's last spawn[br]
Adjusted placement of health and ammo near RED's last spawn[br]
Fixed various floating props[br]
Fixed some texture alignment issues in the tunnels[br]
Fixed spot on last ramp that would keep the cart from rolling back[br]
Fixed some smoothing/geometry problems on crates at last[br]
Reduced size of kill zone on falling crates during finale[br]
Added map menu photos
[br][br]Дальше... (http://store.steampowered.com/news/19909/)