steam_news
17.06.2016, 09:33
* Fixed Phanton Assassin's Coup de Grace visual effect when applied to mechanical targets.[br]* Fixed a rare case where False Promise, Repel and Borrowed Time may not have prevented damage at the moment they were applied.[br][br]Dota Item Workshop:[br]Created a Valve-only misc slot for Tinker's Immortal Boots so that these can be equipped along with back slot items[br]Bone limits for Workshop Couriers, Wards and Ability Models that use custom skeletons have been increased to 60 bones[br]Added Lone Druid's True Form and Dragon Knight's Elder Dragon as officially supported workshop submissions. To function with animation layers and cloth, these need to use Valve's skeleton and animations.[br]Venomancer and Shadow Shaman ward submissions now need to use Valve's default skeleton and animations in order to function with the new ward aiming code.[br]Ability Models that have the option to use Valve's default skeleton now have the attach bone names prefilled.[br]The workshop tool will now generate more accurate hitboxes for ability models that use default skeletons[br]Corrected the default 'Disabled' animation for the Spirit Bear submission template[br]Added Undying Golem loadout idle and rare animations with adjusted head angles[br]Added loadout rare animation to Lone Druid's True Form[br]Added spawn animation for NP Treants[br]Added stun and flail animations for Invoker Forged Spirits[br]Updated workshop hero reference files: Earth Spirit, Medusa, Riki, Faceless Void[br] [br] Дальше... (http://store.steampowered.com/news/22478/)